✨ Now with ENHANCED Quest 3/3S visuals and smoother gameplay! ✨
Zero Caliber 2 is THE ultimate VR shooter package:
8+ hour solo campaign fully playable in Co-op (up to 4 players)
Classic multiplayer game modes (up to 10 players)
Native mod support
60+ unlockable weapons, skins, and attachments
Gripping story full of cinematic action reminescent of classic FPS games
In a world where water is scarce, a ruthless dictator, Barak, and his fanatic followers threaten the fragile peace of the OSA. Their brutal invasion aims to control the vital WELL water supplies, putting millions at risk.
As a skilled operative, your task is to navigate a war-torn landscape and undertake high-stakes missions to reclaim the stolen WELL supplies. Fight through cities and remote villages, face ruthless enemies, and uncover a web of betrayal and chaos. The fate of the OSA is in your hands - fight to end Barak’s reign of terror and secure humanity’s future!
Zero Caliber 2's release is only the beginning - help us shape the future of the Zero Caliber IP by joining our community and sharing your feedback/suggestions!
👉 discord.gg/xrealgames 👈
For technical issues: support@xrealgames.com
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Thanks for playing, catch you on the battlefield!
comfort | ⦾ Moderate |
age rating | 13+ Teen |
website | sites.google.com |
developer | XREAL Games |
publisher | XREAL Games |
connection | Internet not required |
app version | ZC2-1.1-1038 |
languages | English |
They've added too much to the game. So now all it does is glitch every 5 seconds. It's going to be another Medal of Honor Above and Beyond where the server just can't handle the load in the multiplayer. I LOVED this game at first. But the more they add, the worse it gets. Everybody uses the same gun (DMR 14) because there are no other comparable guns to switch to. The color on the pool map has been too dark to see the enemy so you get killed...for months. People are teleporting..meaning you pass a barrier only to behind it and run face first into it a split second later. The server for the multipaer game you are in crashes due to internet failure even if you have 5G coverage with a full 5 bars on your wifi..leave and go to another's game and internet failure never happens. They keep adding skins to guns that are useless that nobody uses, because again everyone HAS to use the DMR14 or you'll just get destroyed. Would LOOOOOVEEEE to see these fixed!! This used to be the only game I played. I pre-ordered this game because I loves Reloaded so much
I'd go back to it if it wasn't taken over by kods now. Now I'm on a quest to find another somewhat realistic or 100% realistic military style shooter game. -0 stars if I could!! FIX THIS GAME!!!!!
I've been playing Onward for years, this game....it's another 'thing' altogether. I'm impressed.
Never been a soldier but , is it possible that this is the closest to the 'real' thing ? ( Warfare).
Well done to the creators of Zero Caliber.
🌟Great one ☝️ 1 best dang fun I than had in a min
Am I the only one who find the guns can have glitches . This annoys the sheet out of me .
The reason I bought this game was very specifically the support for ProtubeVR forcetube and provolver.
I passed on "Zero Caliber 1" precisely because it had no support, and was playing a well known competitor FPS game in VR for many years.
For anyone with either of those Protube devices I can say that the support/integration at this time by ZC2 is excellent.
You can configure both left and right hand sources for haptics, and for each hand enable or disable each ProtubeVR haptic device you have - I have two working.
I got a ForceTube a few years ago (birthday money and treat) and a Provolver just recently (birthday again). the configurability in ZC2 is the best I have seen so far.
With a Provolver and Forcetube active together, I get 10 joules of force. Once you feel the kick, its hard to get the same "kick" from playing VR FPS without it :-)
First of all i think this game is amazing I’ve been playing fora week and I already love it. I have 2 suggestions one I think it would make the game funner if you could make the back slot part of the load out so you could have 3 guns when you start. Suggestion 2 (mainly for zero caliber reloaded havent tried it in zero caliber 2]) is when you look through the scope at long distance the game should not make the gun follow your every movement instead only moving when you move your arms a lot it would make sniping over long distance easier because your gun moves less.