Introducing the world’s most anticipated and first licensed WORLD SUPERBIKE CHAMPIONSHIP VR Racing Game!
Step into the heart-pounding world of VRIDER: the official game of the WSBK, passionately designed because we believe MOTORCYCLE RACING IS FOR EVERYONE! Throttle up to speeds over 200 mph (320 km/h), compete with riders globally, and truly immerse yourself in this multi-sensorial multiplayer VR thrill!
VRIDER has pushed the boundaries of what’s possible with META’s Quest, bringing a realistic and insanely fun racing game to VR. Feel the engine's roar with Spatial Audio, the wind's rush, and the thunder of superbikes, transporting you straight to the track.
Experience head-to-head on-track battles against AI, real-life opponents, or against the clock. Will you lead the global leaderboard? Immerse yourself in the ultimate adrenaline-pumping racing experience with our unique control system & remember: RACE ON THE EDGE!
Features:
comfort | ⦾ Comfortable |
age rating | 0+ Everyone |
website | vridergame.com |
developer | Funny Tales |
publisher | VRAL Games |
connection | Internet not required |
app version | 1.4 |
languages | English ∙ French ∙ German ∙ Italian ∙ Japanese ∙ Korean ∙ Spanish |
After VRacer Hoverbike just released there's no reason to not implement chest steering in all motorcycle sims in VR. Moving two unconnected controllers and not having immersive leaning makes the experience disconnected. After VRacer I couldn't find enjoyment in driving this even though it is awesome in so many ways. Please have the devs spend sometime with the control and camera in VRacer and implement this to put this game over the top.
The pivot point in this game is all wrong. If you play VRacer and MotoX they get this perfect this game does not. As everyone plays this game sitting in a seat, the seat becomes the pivot point the bike should rotate through. Developers, you need to play VRacer to understand this and set the screen tilt 60%. You'll fully understand this in 5 seconds of playing this game. Please fix this, in real life the pivot point is the ground as thats where the bike rotates through in VR it is always the seat the VR player is sitting on.
Really cool experience ever after I felt like my dad because he was a a world champion of motorcycle racing
Has potential to be a great tool for real riders to practice certain aspects of riding, the graphics are good, physics okay and controls are intuitive. EXCEPT for the steering. While it makes sense in theory, coming from real world riding experience it confuses the heck out of me when counter steering is no longer a thing. Please please please add the option to either invert the controls for steering or just a “counter steer” option for real life riders.
I really do like the game, but can you guys really just please add Willie's to the game?It'll make it wait for under end like a clutch button like I'm b you like, whatever please.I'll start playing like the game way more
Took me about 3 races to get the hang of it and now im on it every night going for my fastest lap times. You can race against bots or online lobby's or race peoples ghost times to get your ranking up for that track. Twist throttle to go or choose trigger, left trigger for break and lean hands/body to turn and tuck your head in to get out of the wind makes for a really good experience.