Void Ninja is an action platformer game that blends runner elements with a unique “Jinba Ittai” locomotion.
👉Gameplay: You're always on the move and can't stop. Use your hips and shoulders to steer on the path. Overcome obstacles and clear out enemies.
👉Just one button — let your body do the rest!* You don't need to remember million of combinations, or press something to move - run with the flow.
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➕21 Level-Stages designed to test your reflexes, agility, and quick thinking.
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This is work in progress version. Share your thoughts, ideas and feedback with us - let's make the game together.
*rarely its 2 buttons, but you won't confuse them. Only 1 sounds better, right?
comfort | ⦾ Moderate |
age rating | 0+ Everyone |
website | void-ninja.com |
developer | Roman Yakimenko |
publisher | Magic Web Solutions |
connection | Internet not required |
app version | 0.8.5 |
languages | English |
Played the demo, loved the concept, execution, style and music, and gladly bought it to support the developer. About to check out what else the game has in store now.
While the gameplay is good there are more tutorial levels than actual levels and game doesn't show me which ones I've completed
So I don't know where to go after I didn't play a while
It really needs user created levels or SOMETHING
A breath of fresh air among the mountains of FPS and AAA titles that are not able to use the features of VR correctly. Masterfully verified gameplay, excellent responsiveness, excellent soundtrack and style. Roman - you are a talent, continue in the same spirit, I will support you.
A super addictive runner with heaps of well-executed gameplay mechanics that kept me coming back for more. Big thanks to the dev for providing 2 codes to giveaway in my best of App Lab video: https://youtu.be/ZNFV4r8MAYw
You will be amazed how a game can take up so little room on your Quest and yet have more depth than most of your library. Try the free demo, and come back for the rest! :) Also I recommend turning jump settings to head position if you are having trouble with wild jumps. The hand position jumps (default) offer more freedom, but can be difficult to master. Personally, I prefer having this setting on head position. Menu/UI took me a minute to figure out, and it also took me a bit to figure out that I couldn't turn while holding onto the katana. Love the dancing tutorial man!