Virtual Skies FPV VR is an arcade-style flight experience built for comfort and clarity. Fly a neon wireframe craft through a procedurally generated city suspended in a black void. Weave between towers, hit gates, and push for a higher score as speed ramps up.
Designed from the ground up for Quest 3:
Seated gameplay only (no room-scale required)
Mandatory thumbstick controls (no hand tracking, no gesture steering)
Stable horizon / no forced camera roll for comfort
Minimal HUD: speed, distance, score
Fast restarts and score-chasing loops
Whether you play for quick runs or long endurance sessions, Virtual Skies FPV VR delivers retro vector vibes with modern VR smoothness.
Key Features (bullets)
Neon wireframe visuals in a pure black void
Procedural city chunks for endless replay
Seated-only comfort design (stable horizon)
Stick controls: steer + throttle + optional boost
Score, distance, speed tracking and leaderboards-ready structure
Comfort & locomotion
Player Position / Experience Type
Seated only (mandatory)
Locomotion
Vehicle / forward motion (player is controlling a craft)
Comfort features (tick whatever matches your build)
Stable horizon
No camera roll
Optional snap yaw (if you add it)
Speed ramp smoothing (acceleration easing)
Controls
Input
Meta Quest Touch controllers
Mapping (pasteable)
Left stick: Y = pitch, X = yaw
Right stick: Y = throttle, X = light roll (cosmetic banking only)
Trigger: boost (optional)
A: pause / menu
| comfort | ⦾ Intense |
| age rating | 0+ Everyone |
| storage | 0.2 GB |
| website | saxcompute.ltd |
| developer | OcculusInTheVoid |
| publisher | Sax Compute Ltd |
| connection | Internet not required |
| app version | 1.3.0 |
| languages |
English
|