Games Virtual Skies FPV VR

Simulation
no ratings
early access
2026
June 24
game modes
• Singleplayer
player modes
• Sitting
compatibility
• Quest 2/Pro • Quest 3/3S

Virtual Skies FPV VR is an arcade-style flight experience built for comfort and clarity. Fly a neon wireframe craft through a procedurally generated city suspended in a black void. Weave between towers, hit gates, and push for a higher score as speed ramps up.

Designed from the ground up for Quest 3:

Seated gameplay only (no room-scale required)

Mandatory thumbstick controls (no hand tracking, no gesture steering)

Stable horizon / no forced camera roll for comfort

Minimal HUD: speed, distance, score

Fast restarts and score-chasing loops

Whether you play for quick runs or long endurance sessions, Virtual Skies FPV VR delivers retro vector vibes with modern VR smoothness.

Key Features (bullets)

Neon wireframe visuals in a pure black void

Procedural city chunks for endless replay

Seated-only comfort design (stable horizon)

Stick controls: steer + throttle + optional boost

Score, distance, speed tracking and leaderboards-ready structure

Comfort & locomotion

Player Position / Experience Type
Seated only (mandatory)

Locomotion
Vehicle / forward motion (player is controlling a craft)

Comfort features (tick whatever matches your build)

Stable horizon

No camera roll

Optional snap yaw (if you add it)

Speed ramp smoothing (acceleration easing)

Controls

Input
Meta Quest Touch controllers

Mapping (pasteable)

Left stick: Y = pitch, X = yaw

Right stick: Y = throttle, X = light roll (cosmetic banking only)

Trigger: boost (optional)

A: pause / menu

comfort Intense
age rating0+ Everyone
storage0.2 GB
websitesaxcompute.ltd
developer OcculusInTheVoid
publisher Sax Compute Ltd
connectionInternet not required
app version1.3.0
languages
English

Price History

Developer posts 2