Games Vaultline Rush

Action ∙ Platformer
4.8
13 ratings 12 reviews
release date
2025
October 31
game modes
• Singleplayer
player modes
• Standing • Sitting • Room-scale
compatibility
• Quest 2/Pro • Quest 3/3S

SPEEDRUN TRIALS

Vaultline Rush is a high-speed sci-fi parkour experience built for players who crave momentum, precision, and full-body freedom. Jump, Climb and Vault your way across a series of dynamic Trials designed to push your speed and skill to the limit.

UNPRECEDENTED FREEDOM OF MOVEMENT

Carefully designed challenges will push you to your limits.

PHYSICS YOU CAN TRUST

Physics-driven movement with high-fidelity Fullbody IK. Every jump, catch, and vault feels precise and realistic.

PREDICTIVE VAULT SYSTEM

VAULTLINE RUSH introduces a breakthrough in physics climbing by utilizing complex systems that manage the legs of the player, resulting in effortless vaulting.

comfort Moderate
age rating0+ Everyone
storage0.6 GB
websiteraw.githubusercontent.com
developerQuantumDynamics
publisherQuantumDynamics
connectionInternet not required
app version1.0.5
languages
English

Price History

Developer posts 5

1-4 of 5

Reviews 12

Spokes.H43 days ago

Amazing Physics VR Game

First off, Vaultline Rush is a ton of fun. It's got great physics and feels super smooth and reliable. Movement is just real intuitive; everything works exactly how you think it will. Jumping, climbing, and vaulting all feel natural, which makes moving fast through the levels super satisfying.

It's just really good in general at not making you fight with the controls to keep your momentum. If you enjoy fast-paced movement and skill-based gameplay, then this is an easy game to recommend.

Kaden17 days ago

Some promising physics-based parkour

The player body feels polished and the visual presentation is good. The parkour aspects are generally great and the holospheres are a ton of fun! One main thing left to do is add more content (which the developer intends on doing soon).

QuackBirth20 days ago

Huge disappointment

I was really looking forward to this game. Unfortunately, it was a massive disappointment. First of all, this game is falsely advertised as "high-speed." It's anything but that. The sprint function (which is activated by clicking down on the left stick but SHOULD be activated by swinging one's arms) is laughably slow, and is more like a walking or slow jogging speed. The crouch/stand position is toggled by the right stick, but should instead be controlled by the actual height of the headset. The grab/pull up motion is incredibly clumsy, the climbing is too bouncy, and the grab mechanics are inconsistent.

Perhaps the most frustrating moment came in the 3rd (seemingly impossible) trial. First, there is no explanation of how to use the bluish sphere objects. I can grab onto them and *kind of* swing on them, but not really. Then, a little reddish block pops up at the end of the pathway (I guess I am somehow supposed to use this to my advantage) but there is a seemingly impossible distance to jump across to get to the final platform.

I thought Vaultline Rush might be similar to To The Top, but this isn't even close. The level design is far too linear, and the overall gameplay is really rough. The graphics are crisp and clean, and the music is great, but that's really all it has going for it at this moment. Respect to the dev for the attempt because I love platforming/parkour games, but this just has too far to go right now.

19 days ago

Hey!
Thanks for trying out my game and thanks for the feedback!
A couple of things I want to address
- you can crouch in real life too, also with the joystick
- sprinting by swinging arms is WIP and is planned for a future update
- the red thing you mentioned (piston) in Level 3 can be used as a jump pad too, since the game is physics-based and you have to think outside the box
- the blue balls (holoballs) were not explained properly to the player and will be explained in an overhauled tutorial
-the levels become more diverse the further you go, and many more levels and modes will be added
-the movement speed is already being worked on, will be increased in the next update

I hope you plan to give Vaultline Rush another go in the coming weeks as I have a big Update planned!

Some of the things that will come with 1.0.4

-Major redesign of the character physics and IK systems
-Improvements to the movement system
-Overhaul of the tutorial section with video tablets, better explaining certain mechanics
-Major performance optimizations
-New Trials

Cheers!

Also you can drop by and have a chat in the Discord
https://discord.gg/YNbPTmeGm3

metaquesta9921 days ago
2

🧗 Ninja-Style Chaos, Physics & Fun!

Vaultline Rush instantly brings to mind the energy of Ninja Warrior — a fast-paced, physics-based obstacle experience where skill, timing, and determination are everything.

You sprint, jump, climb, swing, and pull yourself across dangerous moving platforms and traps, and it’s totally normal to repeat a section ten times before finally nailing the perfect run. That “one more try” loop is incredibly satisfying.

The physics feel better the more you play, making every run slightly different as you improve your technique. With plenty of levels, tight mechanics, and the fun of competing with friends by sharing the headset, this early access title is already very solid and super promising.

A great pick for players who love physical VR challenges and speedrunning vibes. Parkour game lovers, time to warm up!

SpiderMan080822 days ago
2

Super Fun Game!

The developer of this game nailed the physics and full body ik. Super fun to play around with and the environment has a good feel. Awesome that a solo developer can make something this good!

RektumKekem26 days ago
2

Impressive solo dev

The physics feel realistic and grounded. Fun to pick up and try to beat times

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