TRIANGLE STRATEGY

Strategy
4.2
263 ratings 117 reviews
release date
2024
October 31
game modes
• Singleplayer
player modes
• Standing • Sitting
compatibility
• Quest 2/Pro • Quest 3/3S
storage 7.7 GB
Store Page
$17.99 ended Jun 30
$29.99

Immerse yourself in mixed reality (MR) using Meta Quest's Passthrough function and experience an epic tale where three nations fight for salt and iron in the land of Norzelia.

■Multiple Endings

Players will be forced to make difficult choices as they navigate the war-torn land of Norzelia. Making value judgments and decisions based on the ideals of Utility, Morality, and Liberty will determine your Conviction. These parameters affect how the story branches and which companions join your party. Where will your convictions lead you?

■MR's Intuitive and Tactical Battles

Your full field of view becomes the battlefield! See the field from all 360 degrees, grab deployed units, and move them to a strategic location. Take on retro tactical battles with MR's intuitive controls.

■Experience an Immersive HD-2D World with Meta Quest

Each field can be enlarged, rotated, and freely moved around. Take in the beautiful, intricate diorama-like structures and townscapes from the characters' perspective and more in this deeply immersive experience. {"height":1402,"type":"image","width":1402}

Mixed reality
comfort Comfortable
age rating13+ Teen
websitesquare-enix-games.com
developerFRIMA & SQUARE ENIX Team Asano
publisherSquare Enix Co., Ltd.
connectionInternet not required
app version1.0
languagesEnglish ∙ Chinese ∙ French ∙ German ∙ Italian ∙ Japanese ∙ Korean ∙ Spanish

Reviews 117

Oipjo26 days ago
2

Love genre. Very underwhelming VR Port

HUGE fan of Final Fantasy Tactics. Upon seeing Triangle Strategy releasing to VR, I was so keen to get started, expecting an immersive turn based/levelling game, with the expected common traits of a game similar to FFT. Unfortunately, the game in the first 2 hours is 98% cutscenes (in 2D, by the way) with unconvincing voice overs. I was not immersed in the story and spent a long time skipping dialogue just to get to the 'play' part of the game. The buttons also do not work all of the time consistently on Quest 2, particularly when trying to perform actions before movement. The game seems to strongly encourage movement before action.
If this game had smooth consistent controls, that worked the same every time. Quick pace turn based, and more battle, less cutscenes (or actual VR cutscenes) , this could be game of the year. Unfortunately it feels like a quick port, with very little embedded VR features. It has the ability to be so great, but there's no reason for this title to be in VR because the port did not have enough put into it, there's counter intuitive immersion. Why not just play on a Nintendo portable, or steam deck instead? Very underwhelmed, and not eligible for refund because I spent too long in 2D cutscenes! Hope this improves.

24 days ago

Thank you for your feedback. We are sorry to hear that the experience did not meet your expectations. We will be sure to share your feedback with the development team.

Leo39 days ago
13

Square Enix!!!!

I love RPG games especially from Sqaure Enix. This is the first time I've played a game from this series and I'm loving the nostalgic vibe. A traditional game on the Quest is a breath of fresh air. I don't always feel like jumping around and being in first person. I do look forward to similar experiences like maybe a Final Fantasy title. Anyway I'm more than happy with this game and recommend for any old school RPG fan.

35 days ago

Thank you for sharing your positive experience with Triangle Strategy! We hope you have fun exploring the game further!

Old_Newbie51 days ago
14

Bad VR Implementation of a Great Game.

So sad that I have to rate this game so low. I am a huge proponent of VR and JRPGs, so the prospect of a venerable AAAcompany such as SquareEnix releasing a JRPG in VR was a godsend to hear (I purchased immediately in support, and in hopes for more JRPGs to get ports to VR).
Unfortunately, this game fails horribly in key areas of VR implementation, that it can only be interpreted as a rushed/cashgrab port. While the original game at the core of this port is excellent (story, music, gameplay, etc), the VR portions suffer major technical and presentation issues that make the game unenjoyable (...and that is very hard for me to write as a VR & JRPG fan).
TECHNICAL:
- ASW/Reprojection is horrible (Quest 3). The lag and ghosting of any motion (ex. controllers, game objects, etc.) is so bad in VR mode, it leaves behind a visible double image that completely muddies text and images. This is very nausea inducing for novice VR users. Oddly, in MR mode, the ghosting/lag is gone (I can only guess that ASW is not enabled in MR mode?). There's absolutely no reason VR mode needs ASW for this simple gfx game.
-Resolution is too low (Quest 3). I understand trying to maintain performance across Quest2 & 3, but the low resolution utilized causes shimmering and missing pixels that render text illegible (on top of the ASW ghosting). Again, there's no reason a Quest 3 cant handle a bump to native resolution for this simple gfx game.
PRESENTATION:
- 2D cut scenes. The biggest letdown for this game was the 2D window for the cutscenes. The whole point of VR is the feeling of being present in the game environment. A 2D video of a 2D game in a 2D window is a triple slap in the face for VR users....and borderline false advertising as none of the game trailers show the usage of a 2D cutscene window. The cutscenes should have been rendered in the same way as the actual gameplay (3D field with 2D sprites).
BOTTOM LINE:
The game needs better VR platform optimization and VR implementation.

46 days ago

Thank you for your feedback. We are sorry to hear that the experience did not meet your expectations. We will be sure to share your feedback with the development team.

DenTroge84 days ago
3

2D cutscenes?! What a waste...

The battles look great; even have a lot of dialogue in them. The cutscenes are such a cop-out.
Still pretty good though

69 days ago

Thank you for sharing this feedback with us. We hear you and we will keep this in mind going forward.

Dani3 months ago
3

Request

Hello can you add the setting to p resize the diorama (the table of the game) please? It’s very huge by default. Uncomfortable for me it’s very big. It would be greatly appreciated.
Thank you for your attention.

5 months ago

We appreciate you taking the time to share your thoughts with us. Your feedback is invaluable in helping us improve and grow.

Rabid squirrel3 months ago
3

It's got game but...

I like it a lot, it's very cool .. nostalgic

Only thing I don't like is the lack of the ability to use the left controller.

Other than that it's very worthwhile

3 months ago

Thank you for sharing this feedback with us. We hear you and we will keep this in mind going forward.

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