Tiny Castles is an "action puzzle game" built from the ground up using hand-tracking. It's an experimental project developed internally at Oculus to test necessary interactions for a hands-only game experience.
In the game, you play as a powerful god. The game's objective is simple - free your "believers" from the evil god and his minions and advance forward to destroy the obelisk which powers the evil in this world. The game was built to identify the types of game mechanics that could work well with hand-tracking. For this reason, it lacks real challenge and difficulty balancing and focuses more on showcasing a variety of hand interactions instead.
Included is the "Playground" level which is the best place to experience all of the game mechanics in an isolated setting while the actual game levels demonstrate these mechanics in real game scenarios.
comfort | ⦾ Not rated |
age rating | 10+ Everyone |
website | developer.oculus.com |
developer | Meta Quest |
publisher | Oculus |
connection | Internet not required |
app version | 0.9.10098 |
languages | English |
It’s a really cool concept and it’s fun to play but I think it could use a level system, (progressively gets harder) so it’s not the same level every time, and maybe an online competing feature. Another idea, you collide level up to unlock new levels.
P.S I noticed some people didn’t know how to do the lightning spell, all you have to do is use hand tracking and point your index and middle finger forward, while your thumb is facing up. Then you just have to thrust forward.
I’m pretty sure that was just a demo, but if it wasn’t, I feel like it could be better, but if it was, I feel like that game has a good future in front of it
This isn’t a game but a showcase of how cool a game like this could actually be, and if they are in development of it then I can’t wait for it to launch!
Really enjoyed playing the game, but it definitely needs more levels!
This is a crazy good game, the only thing that I don't like is that it feels so short.
Another example of a great little free app lab game with a lot of promise. Detailed, warm graphics, nice sound effects and music, cool ambience.
Gameplay is a little on the simple side; some more advanced puzzles would be nice. At this point the "puzzles" are more of the point and click variety. Hand tracking works well in the premise of this game but is inconsistent. The lightning bolt action (pointing and thrusting forward two fingers) almost never works. I could also do without the aim assist when sending said lightning bolt or throwing a brick.
As another reviewer pointed out, yes, the characters are kind of silly and comical, but come on...you're in a tiny castle after all!
All in all, a really cool example of what hand tracking can do in VR, even if it does need some work. I'd love to see a full game come out of this.
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