Sword Reverie

Action ∙ Adventure ∙ Role Playing
4.5
33 ratings 25 reviews
early access
2025
March 6
game modes
• Singleplayer
player modes
• Standing • Sitting • Roomscale
compatibility
• Quest 2/Pro • Quest 3/3S
storage 2.0 GB
Store Page
$15.99 ended Apr 28
$19.99

Be an anime protagonist and explore a fantasy world in VR. Use your unique abilities and sword skills to defeat invading enemies. Come join Stella on an adventure now!

Key Features

Fight With Style

  • Launch unique abilities by moving your body.
  • Use physics-based combat to defeat a variety of enemies.

Go On An Adventure

  • Get summoned to save a different world as an anime protagonist.
  • Explore a large fantasy environment with Stella as your companion.

Become A Master

  • Unlock new abilities and craft powerful weapons.
  • Change your strategy to overcome new unique challenges.

comfort Moderate
age rating13+ Teen
websiteswordreverie.com
developerIsekai Entertainment LLC
publisherIsekai Entertainment LLC
connectionInternet not required
app version1.2.3
languagesEnglish ∙ Chinese ∙ Japanese

Reviews 25

Playsianer75 days ago

Sword Art Offline

For an early access Titel this Game is very fun.
Fighting feels good but i wish you can block with your swords as well to restore Mana, or Holster the weapons to collect Loot, open Chests physically.

The World design and this "open" World concept is what i looking for, but the graphics on the Quest 3 are very simple. and this is i think the Game must be run on the Quest 2 as well... and i hope they use the "Power" of the Quest 3 once a day.
I like to see more grass, more details overall, maybe a weather System, Wildlife, things to explore, things to collect, things to do in a living open world....

Inventory would be nice to.
The Characters looking awesome on native Quest 3, the element effects are well done and very fun to use.
Enemies have Ragdoll physics, which is very cool and sometimes very funny.

I wish in the Future the Devs added Dungeons, more Locations, NPCs to trade with.
Man, this Game has so much Potential and i really, really hope the Devs use it, because this Game can be Sword Art "Offline"!

James3 months ago
1

Worth the Money!

UPDATE= I'm on Level 4 of the game now, and I'm feeling the cambat isn't much more than a waggle fest with physics being non-existent. That in itself isn't much of an issue, but the enemies have damaging A.o.E. attacks they'llrandomly use that have ZERO tell that they are about to do (and instantly), so you don't know it's coming until you see it around you and have already taken damage. Adding on to that, even if you knew it was coming there's nothing you can do about it besides pray that your slow moving character can get out of the way (i.e; get lucky..).
This would be less of an issue if you had ANY way to heal damage you've taken without forfeiting the entire level and losing all exp. And loot gained in it. Like, I've picked up "Potions" 3 different times, and they aren't crafting materials nor do they heal me on the spot. There's no inventory system nor acway to use items at all... So what's the point?
So nobway to heal and no way to defend against or even see coming certain enemy attacks. And the companions are useless in combat as well, never doing any damage
to enemies or even doing any aggro work to take their attention off of me..
So in this veryvshort amount of time the combat and aspects of the game's design has already started falling apart...
I can only hope that this is all just "Early Access" beta issues and give it leeway based on that for now. I still say it's a good start to something that could be special with a lot more work done with it.

OG= The game so far has been very enjoyable. The world and graphics are very pleasing (and kudos to the devs for getting so much real-time shadows nearly everywhere to work on Quest 3 😅). The game does stutter just a bit, but very rarely was it to an annoying point even with me using Quest Games Optimizer (which makes this game look even more beautiful).
Animation seems good all around as well, though I REALLY wish the side characters would actually respond to your location and movements like nearly every other VR game. As is, they talk to you, but their eyes are dead and where yhey are looking is fixed, so they'll never bd looking at you unless you place yourself in front of them. This takes the life out of the characters to me. Which sucks, becouse the anime aesthetic is excellent, but the characters just come off as dolls from lack of any dynamic animations whatsoever.
Combat works and seems like it will stay a simple system. I really wish there was an option to dash in any direction as needed though (which would be great for just exploration as sell, because there is no way to move ANY faster across thesd levels. Getting lost/ lookingvfor something specific becomes a slog because of this).
I also wish I could save anywhere I need to at any time, because life gets in thecway a lot making playing to the next checkpoint or completing a level a road block to playing. Especially in a rpg where you dontvwant to lose progress and loot you've earned.

Outside of the small-ish personal problems I brought up, I think I'll really love this title and am very glad it was brought to my attention earlier today!
I highly recommend the game!

Jinlin Gu3 months ago

An Enjoyable Sword Fighting Experience

This is a really good sword fighting game for Quest 3. The visual is good, the tutorial is very straightforward and game play mechanism good to understand. I prefer to play while standing as the enemy will come from all directions. While I have not yet to figure out a good sword defense mechanism against enemy yet, it is pleasure to play around with! I would recommend this game to all who wish to have fun with action game and hope the game further develop and improve into a masterpiece.

jakkieblue3 months ago
5

Had higher hopes seeing the video.

Don't get me wrong, it's a great game. It could just use some more work. I fully understand that this is an early access game and it's not done, but I glitched through two things just in the tutorial which for me is really disappointing in a game. The combat is fun, but blocking only works about half the time and the swords feel unrealistic. Overall it's a fun game, I just expected a little more for $15 especially in the current era of VR. My main suggestions are to add proper weight effect to the swords, fix the glitchy combat, and run through the map a few more times to fix some glitches. If this game were a little more flushed out, it would easily be a 10/10. As it stands though, it's about a 5/10. I look forward to seeing future updates you guys put out, and despite my minor disappointment I won't refund the game so I support the devs. Keep going, this game has great potential.

marilketh3 months ago
1

jrpg with anime hero skills

i wish that the combat in Zenith was more like this game
i like the steady pace, it works whether I have room or need to sit and limit my arm motions
the skills work reliably. I don't try to use one move and accidentally use another
the voice acting is pretty good, not sure how long it is yet, but so far so good!

Dhruv Adawal3 months ago
2

Immersive

Honestly fun

I think the action game that previously had me coming back the most was thrill of the fight because of how immersive the boxing felt.

I’ve been craving a game that immerses me in sword/weapon fighting like that game does for boxing, and this one definitely does the best so far!

The anime vibe is a nice touch. 5/5

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