Sucker Punch VR Demo

Action ∙ Sports
3.7
6 ratings 3 reviews
release date
2022
February 17
game modes
• Singleplayer
player modes
• Standing
compatibility
• Quest 1 • Quest 2/Pro • Quest 3/3S
storage 0.5 GB

Sucker Punch VR - Demo is a taste of the full game Sucker Punch VR, which is a heart-pounding single and multiplayer experience!

Full game available here: https://www.oculus.com/experiences/quest/4283216598381414/

Battle your opponents in a variety of diverse arenas using an arsenal of power-ups! Punch point cubes as they come at you to send them flying back at your opponent. Unleash power-ups to overwhelm your opposition and defend your goal!

UNLEASH YOUR POWERS - YOUR WAY
Gain access to an arsenal of gloves and equipment, each with their own powers. Mix and match to find your perfect playing style.

SINGLE AND MULTIPLAYER
Play a single match versus AI, or grab a friend and go head-to-head via multiplayer. Need a bigger challenge? Play a season and climb the league tables for trophies and ultimate glory!

comfort Not rated
age rating0+ Everyone
websitesuckerpunchvr.com
developerAR Glimpse, LLC
publisherAR Glimpse, LLC
connectionInternet required
app version1.02
languagesEnglish

Reviews 3

Jacek3 years ago
1

good things and bad things

I played the demo and my initial impression was very good - you hit the things flying in different places, looks like good boxing game.

However the issue is that you don't really feel you are fighting opponent or that you have a control - you just need to punch the boxes and your only decision is which boxes to punch and which to ignore. I may be wrong (played just demo!). Does the power of punch matter somehow?

In games like Thrill of the Fight or Gorn you are fighting opponent and you have strategy how to fight. In games like FitXR or Audio Trip you have flying objects designed to the music so you basically do workout to the music. Here it feels that boxes fly randomly and I don't see mechanism for you or oponent to do something with this randomness.

I am interested in this game it may be good workout and good fun but need to learn more (maybe from YouTube?).

3 years ago

Thanks for the review, we are happy you are enjoying the game!
Matches can be deceptively strategic as you learn what the different powers do and what drones use what powers. Some liken it to rock, paper, scissors. What power to use to defend against your opponents powers, or to take advantage of their weaknesses.
Check out our Discord if you are interested in talking strategy and meeting some nice people! Link: http://discord.gg/GGjJGpRTAj
JoshyPoshyVR also has a good YouTube video on SP: https://youtu.be/eRzbD6tH_VE

wookrott3 years ago

like the guy above says

just need tweaking and I think you guys will be onto a winner!

3 years ago

Thank you for the review! We are excited to continue to make Sucker Punch great! We release new updates regularly and love to hear everyone's suggestions!

Goo3 years ago
3

Has good potential but needs tweaking

This could be a blast but there is definitely room to improve. But it's the subtle things. Maybe they need some expert consultant to tell them what they're doing wrong because I don't think it's obvious.

But first, the obvious thing: they're flirting with that fine line between accessible & boring. Once you go through the tutorial, the Easy level is so easy it's horribly boring. And you just want to close the demo and not even consider buying the full game. But ok, there's a sale going on and the full game has close to 5 star reviews, so I'll make an effort. I switch to Normal level. Still too frigging easy. What's going on? Boring! Then I switch to Hard level, and now it's impossible. Clearly, they don't understand their demographics. I'm just an average person, not terrible and not expert. I think I represent the mainstream, so the Normal level should be fun and challenging for me, average joe. But there isn't such a level.
Ok, on to subtle things. The physics aren't satisfying. The way the blocks move, it's just too mechanical, there needs to be more easing in the speed especially when you hit the blocks and they bounce back. Needs expert tweaking to feel satisfying. When blocks overlap each other, there should be some different kind of block there, maybe some animation, to indicate the overlap not just lazy overlapping of cubes. Might even consider giving the blocks directionality: the ones coming toward you may want to look different from the ones going away from you (or give some some of trailing indicator. These seem like little things but it's the little things that make other VR games satisfying and addictive.

I'll give it more time because I can imagine a point at which it's right at the level of difficulty that I need and then it would be fun. Just dont' know how long I have to grind to find that level.

3 years ago

Thanks for the review and suggestions! We are constantly tweaking and adding features. Updates are released regularly! We love to hear from our players and welcome everyone's input. Join our Discord to connect with other players and join the discussion as we continue to develop Sucker Punch!