Using only your hands 👋, cast shadows to solve challenging puzzles in this relaxing and casual adventure game.
Explore the island and manipulate shadows, light, walls, and environments to guide the gentle shadow creatures, The Shadowies, to safety. This hand-tracking game is played completely without controllers.
Key Features:
Pro Tip! 💡 For the best experience with hand-tracking, make sure to keep your hands in your line of sight and your room well-lit. Please note that Silhouette is a hand-tracking-only game.
comfort | ⦾ Comfortable |
age rating | 0+ Everyone |
website | silhouettevr.com |
developer | Team Panoptes |
publisher | Beyond Frames Entertainment |
connection | Internet not required |
app version | 1.5.0 |
languages | English ∙ Chinese ∙ French ∙ German ∙ Italian ∙ Japanese ∙ Korean ∙ Spanish |
Fiddly 2D puzzle game in a 3D environment using hand gestures to create shadows on walls that allow 2D creatures to move from the entrance to the exit.
Lost interest in the second area. Lots of teleporting around the 3D environment using awkward hand gestures to get to each of the 2D puzzles.
I trust the devs that this game has a good story to it, but I'm too lazy to find out. I got this because of the hand tracking experience it offers, but it really sucks. I honestly don't get what is going on. I forgot what the graphics are like; I haven't played this game in like a year, but I'm guessing they're not the best. I think the best part was the scenery, but that's it. This game would be so much more fun if it had controller tracking. Before you buy, realize that hand tracking can be pretty sketchy. Don't get games where that is their only feature.
Locks up over and over. Had it not been free this month I’d be more irritated. Very quickly into the game it stops responding to my hand movements. The room is well lit, my hands were in view of the headset, and my software is up to date.
Such an immersive experience that is clever with hand tracking and fun puzzles to get lost in your own world for hours on end.
I highly recommend giving it a try to get a relaxed experience and have fun at the same time.
Great job to the developers for coming out with such an intuitive game.
Hmm I think the thought is good. But maybe quest is still not prepared for a hand tracking game. The experience is a little struggling.
I loved the idea of hand tracking and the concept of the game is creative. However it quickly loses its charm once it stops recognizing hand gestures or even loses ability to recognize your whole hand. I am stuck on a level the requires the shadow gun, however it barely registers the gesture to form the gun and when it does, the gun pops into existence only to disappear immediately. I can hear the gun clicking on and off when my hands aren't even in the field of vision, but when I want to access it....not happening. There is no other way to pass the level, so it looks like I am done with this game. In addition, the hand shadows will randomly disappear even though the effects still work (i.e. I can move my hand around to interact with aspects of the puzzle, but without a visible shadow, I can't track where my hand is in relation to the puzzle). Once again, the first few puzzles were fun and entertaining, as you progress in the game, they get more complex and handtracking just isn't up to par. I am currently playing this game on the Meta Quest 2 device. There have been issues throughout the game, but by far Level 22 has been the most frustrating with trying to use the gun.