SHMUPPER (Alpha Demo)

Arcade ∙ Shooter
3.3
14 ratings 5 reviews
release date
2021
April 1
game modes
• Singleplayer
player modes
• Standing • Sitting • Roomscale
compatibility
• Quest 1 • Quest 2/Pro • Quest 3/3S
storage 0.2 GB

Known Issues:
- Random crashes on Quest 2 (If you experience this, just close the app and try opening it again)

Consider taking time to fill out the Demo Feedback Form! https://forms.gle/VfNTeAHANpcKfwFi9

Have you ever wanted to play a retro-style space shooter from a more immersive and engaging perspective? SHMUPPER is a dog-based arcade-style 3D SHMUP or “Shoot-em-up” that does just that! It tasks the player with the objective of battling waves of enemies through unique levels across the galaxy. It draws inspiration from classics in the genre such as Star Fox, Metal Slug, and Macross with a VR twist.

While inspired by the iconic titles mentioned previously, this game comes with a twist. While in VR, the movement of your ship is done primarily through the movement of your body! In order to steer, the player must lean or step forwards, backward, left, or right in order to maneuver through space.

comfort Not rated
age rating0+ Everyone
websiteshmupper.com
developerWrensey
publisherWrensey
connectionInternet not required
app version0.903
languagesEnglish

Reviews 5

Devin4 years ago
3

It's very promising

Worked on my quest 2 with no critical technical issues.
Some design notes -
1) Press and hold positional buttons should be 2 step confirmation instead. Something like grab + pull down levers - it's easy to hover on a button and accidently trigger it.

2) Shield controls should just be 1:1 with hand movement. Spherically projecting it around the ship doesn't add anything and just makes it more complex. Your arms already have a real life spherical limitation based on arm length no need for artificial projection. Shields themselves are a bit buggy and did not absorb all the hits I expected. (Was an issue in lvl2 when bullets where more rapid).

3) The game falls apart in level 2 because it requires more precise movements. Conceptually both lean and the joystick control options where cool and I was able to use them both to a decent level - it gets weird though when you are trying to gaze-aim, lead your shots, and move the ship at the same time. Gaze should only be for power ups and basic shots should be about focus on tight controls of the ship where you only shoot in the forward direction of the ship with under the hood forgiveness / auto aiming of like 10 degrees from the ships forward vector.

4) The barrel roll should be across the X axis so it's less of a meme joke and more useful as a quick dodge / side step. In its current state I don't know how I would fit it into strategic movement.

5) Put out another demo stage with more focus on challenging the physical location of the ship - the demo is mostly focused on shooting with the shields handling the majority of the defensive play. I'd even consider making the shields a power up and making like assistant drones power ups that can auto fire with you or repair your ship that have the same kind of placement system.

6) The art is great, everything is great about it - don't worry too much about making all those player ships I really wouldn't care about that and just want more content / variety in the encounters.

4 years ago

Hello! I didn't get notified about this review for some reason but big thanks for taking the time to give this detailed feedback!! I agree with your points and will keep them in mind as I continue working on the project!

Steve4 years ago
1

Won't load

This experience won't load on my Quest 2—it crashes on launch. I uninstalled it and reinstalled it, but same result.

UPDATE: The developer's update fixed the 'no load' issue. It wasn't my type of game (due to control scheme, etc.) but it does work and some folks may enjoy this one!

Lindseybbq4 years ago
1

Great graphics and fun to use

Excited to play this. I know it’s still in development, great potential!!

wrensey4 years ago

Fun!

Movement takes a bit of getting used to but fun overall!

Jon4 years ago
2

Movement is far too awkward

Moving with you head doesnt work well for this. Allow an option to use controllers. It's a nice looking game could be good but needs more control options.

4 years ago

Joystick controller support has been added!