Trapped at a séance table in a cursed Victorian house, you are the only thing standing between the living and the dead.
You cannot walk the halls. You cannot see the rooms. Your only window into the house is an old floor-plan map that flickers to life by candlelight, revealing the spirits as they drift closer, one room at a time.
Three restless spirits hunt you, each with its own nature and its own path toward your table. Light the map to find them. Listen for footsteps in the dark that may or may not be real. And when one draws too near, pour salt to seal its way, before it reaches the room and finds you.
But every candle-lit glance at the map burns salt. Every ward burns salt. And the salt always runs out.
Watch too much and you are defenceless. Watch too little and you never see it coming. Survive the night, if you can.
Features:
Tense resource-management horror built around a single, unbearable choice: see, or defend.
Three spirits with distinct behaviours you must learn to read.
Sound that lies to you, footsteps that deceive, and silences that terrify.
A candlelit Victorian séance you experience from your chair, close and inescapable.
| comfort | ⦾ Comfortable |
| age rating | 13+ Teen |
| website | sites.google.com |
| developer | JB Studio |
| publisher | JB Studio |
| connection | Internet not required |
| languages |
English
|