Games Riftwarden

Action ∙ Arcade ∙ Shooter
no ratings
early access
2026
September 6
game modes
• Singleplayer • PvE
player modes
• Standing
compatibility
• Quest 2/Pro • Quest 3/3S

The walls will not hold.

You stand at the centre of a sealed hall with a bow in your hands and a core at your feet. When a wall begins to crack, you have a few seconds before it tears open and something walks out of it.

There is no cover, no reload, and nowhere to run. There is only how fast you can draw, and whether you turned around in time.

IT STARTS WITH A CRACK
Fractures race across the stone, the room shakes, and the tear opens. You always get a warning. It is never quite long enough.

THEY COME FROM EVERYWHERE
Breaches open on any wall, including the one behind you. Listen for it - an open rift hums, and you can hear which way to turn.

A BOW THAT BEHAVES LIKE ONE
Two hands. Aim runs along the draw line, not along the bow, so it stays true however you hold it. Pull harder and the arrow flies flatter. You will feel the string load up in your hands.

PUT IT THROUGH THE HEAD
Extra damage, extra score, and a sound you will start hunting for.

THREE KINDS OF TROUBLE
Walkers come steadily. Runners are fast and fragile and arrive before you are ready. Brutes take four arrows and do not stop.

ENDLESS
Waves escalate forever. There is one number that matters and it is yours.

COMFORTABLE BY DESIGN
No artificial locomotion, no smooth turning, no teleport. You stand still and the game comes to you.

Stand still. Stay calm. Keep loosing arrows.

Mixed reality
comfort Comfortable
age rating10+ Everyone
storage0.2 GB
websiteclaude.ai
developer nics_team
publisher nics_team
connectionInternet not required
app version1.1.0
languages
English

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