Retropolis 2: Never Say Goodbye is an immersive VR adventure puzzle game where you navigate a retro-futuristic city, solving mysteries and uncovering secrets.
Using Philip Log’s extendo-arms, the player is able to collect items from afar, overcome obstacles, and move the plot forward.
Dive into the gritty, neon-lit streets of Retropolis as robo-detective Philip Log in Retropolis 2: Never Say Goodbye. Unravel sinister mysteries and secrets in this standalone adventure, perfect for both new players and fans of the first game.
The entire game has been meticulously hand-painted within the VR space, boasting an astonishing overall 2.5 million virtual brush strokes, making every moment a stunningly detailed piece of art.
Retropolis 2: Never Say Goodbye blends cinema, anime, and gaming to shape the future of entertainment while staying true to the classics.
Cross-buy PC VR | |
comfort | ⦾ Comfortable |
age rating | 13+ Teen |
website | peanutbutton.net |
developer | Peanut Button |
publisher | Peanut Button |
connection | Internet not required |
app version | 0.72 |
languages | English ∙ French ∙ German ∙ Hebrew ∙ Italian ∙ Japanese ∙ Korean ∙ Spanish |
This was so fun to play, i had to cheat a few times because I just couldn't figure out a puzzle 😅... I'm going to play it again.
U cant expect to keep jenny waiting on her hero and stay clutched in the evil magician's hands please let us know when u make it id love to keep this franchise going. 🥰
This game has convinced me that classic point and click adventures belong in VR. The artwork and animations were pretty good and the voice acting not bad.
The game was long enough, the set pieces and locations were well done. The humor and character development charming. Great vibes.
Out of the many jank VR games this isn’t one of them.
I loved this game! Everything about it is polished and smooth. The mystery is involving, and the characters and voice acting is consistently strong. The game is set in a funky retro futuristic blend of '40's noir and colorful robots. The animation is rich with some surprising VR effects. The puzzles can be tough, but they are always fair with a satisfying solution.
Most importantly, the game is a lot of fun. Everything that was good in the first game is greatly expanded in this sequel. Now that I've finished it, I miss the characters and their world. Just spectacular!
I enjoyed the atmosphere and the puzzles, think Point & Click is way too underrepresented in VR, but although the game is long enough (needed about 8 hours - more than one of it for one specific puzzle, but still ok) I don't like the open end. Generally I can't accept the practice to split games into pieces and sell each as a whole game (regarding the price and how it is advertised).
It seemlessly starts where part one left and ends with clear need for a sequel but it seems that will never come as it is still not announced yet. So it leaves me with ambivalent feelings as the game itself was fun as far as it got.
After having played Floor Plan, Floor Plan 2, The Secret of Retropolis and its sequel I’d rank Peanut Button as one of the top VR developers.
Their games are consistently well crafted. The art direction, dialog, and puzzle design are all top tier stuff.
I called its prequel “short and sweet”. This sequel is even sweeter and definitely not short unless you binge on games like some people binge Netflix. If you’re someone who burns through an entire season of a Netflix series in a couple of marathon sessions then this game may be “too short”. If you’re the type who watches an episode a night you should be more than satisfied with the length.
Reply to the developers:
I thought your studio made the Floor Plan games. I got confused by the similarity between your studio’s name and the other “Button” studio, Turbo Button.
I realized my mistake when I visited your website to look for info on your upcoming game. I’m really happy it’s a horror themed game!
Another good comparison to Retropolis I could have made is Monkey Island. No chance of confusing the names Peanut Button and LucasArts. 😁