A dystopian future. An authoritarian regime. A tale of violence, intrigue, and hope. Swing from towering skyscrapers and battle deadly enemies as you fight to free your city from the evil that consumes it. Will you bow to the forces of oppression? Or will you have the strength to Resist?
Resist is a single-player action RPG designed for Meta Quest. With a kinetic swinging system, intense combat, and a fully immersive story, Resist is the VR experience you’ve been waiting for.
Features
● Open world: explore the city of Concord and uncover its secrets
● Rich story campaign: follow Sam Finch as she fights to free herself and her city
● Dozens of side quests: Pillage data facilities, fight enemy hordes, and learn more about the colorful characters of the Resistance
● Tactile puzzles: hack billboards and win the public to your side
● Deep skill tree: level up and enhance your core abilities
● Online leaderboards: compete in skill challenges and prove your swing prowess to the world
While Resist can be enjoyed on all Meta Quest hardware, significant enhancements have been made to leverage the power of the META QUEST 3.
Cross-buy PC VR | |
comfort | ⦾ Moderate |
age rating | 17+ Mature |
website | thebinarymill.com |
developer | The Binary Mill |
publisher | The Binary Mill |
connection | Internet not required |
app version | 1.1.2.214 |
languages |
English
|
Bought Resist a long time ago but never played it; remembered I had it after finishing Into Black (another amazing game by the same devs) and jumped in. By now the devs had fully polished the game and added a Quest 3 graphics update so turned out wait was worth it! Love that you get a full voice acted story mode, tons of customizable gameplay options (and an immersive tutorial to figure out which ones suit you best) and that the devs aren’t scared of aggressive movement.
At the inception of PCVR some of the devs seemed to have unlocked the key to a great VR game - immersive graphics, voice acting, story mode and then some way someone could technically play the game nearly infinitely if they wanted to. And thus dev team seems to be one of the few (along with Camilla’s) carrying that forward. Only makes sense since they were the devs of the first VR game I ever bought, gun club VR, so they have been in it for a long time.
tLdR: if you find yourself complaining about too many “monks games and too many “tech demos” on the Quest store, this game is a MUST BUY!
I had so much fun learning and really getting the feel for this game. I love the concept and the storyline was fantastic. The features and upgrades added a lot more interesting elements to combat and travel throughout the map. I also really enjoyed the enemies, from the drones circling around you, to the giant mechs crawling around the cityscape. Overall it was a phenomenal experience, and I cannot wait to play the story mode over and over again.
Some of the most fun I’ve ever had on VR, extremely great asking price. I’ve bought some expensive VR games and they aren’t nearly as fun.. BIG DUBS^_^
Resist is one of the most immersive and thrilling experiences I’ve had in virtual reality. Swinging through the city feels incredible — like freedom, adrenaline, and flow all at once. The reflections on puddles, windows, buildings, the atmosphere, the ocean… everything comes together beautifully, especially with the new Quest 3 enhancements, which really take the visuals to the next level.
The voice acting is also outstanding — genuinely emotional and believable, on par with a Hollywood production.
On top of that, the team behind the game is unbelievably responsive and kind. They’ve made me feel heard and valued, and their updates and improvements just keep making the experience better and better.
This is more than just a game — it’s a passionate, well-crafted world that keeps growing. I’m genuinely grateful for it.
My experience with this one was a bit of a rollercoaster. First impressions were great. Lovely looking cityscape reminiscent of Mirror's Edge had me hooked and the intro section set me up for something fun. Then I just couldn't enjoy the tutorial on traversing the city using the grapple system. It was on one hand smooth and on the other hand awkward to deal with for certain moves.
Ultimately I started to get more used to swinging around and could traverse the city pretty well but precision wasn't really attainable.
Getting into the story introduced me to the mixture of mini games that make up the various interactions around the city and I was really growing to enjoy it. Being able to choose which to play meant sticking to the events I could enjoy.
Then came the cardinal sin of not only introducing timed events, an absolute nightmare for a game with controls like this, but forcing the player to take part in a timed marathon of mixed events *as a story requirement*. Blocking story progression behind an extremely irritating and difficult event is an instant put off. One part of the event in particular being especially frustrating as it involved trying to make it through a low level area on the grapples immediately after being made to jump from a high roof, making it nigh on impossible to obtain an appropriate grappling point at the correct height, especially with a ridiculously small window of time to achieve it.
It soon became too irritating to repeatedly be screwed over on this ridiculous requirement, any sense of fun or reward was gone, deletion soon followed.
Never lock your story behind a timed event, especially one that requires a level of control likely to be unobtainable early in the game, and this goes tenfold for a VR game with full motion.
Only about a half hour in and this game is so much fun. Love the ability to swing around town at high speeds, the town also looks very realistic. The plotline is unique and fun as well. Only complaint I would have is that I wish you could interact with the npc and the npc cars