Immerse yourself in a heart-pumping, extraction-based PvPvE adventure set in a vast, post-apocalyptic world. Scavenge for resources and unleash your creativity with a revolutionary crafting system that lets you combine any objects using tape, creating one-of-a-kind, game-changing weapons. Team up with friends to explore expansive locations, overcome treacherous terrain, and take down both AI and human opponents in intense battles. Extract valuable loot to upgrade your base, enhance your arsenal, and gain a competitive edge in this unforgiving world. Will you survive and thrive in REQUISITION VR? The challenge awaits.
Unique crafting mechanics allow players to combine almost any items they come across in the environment, enabling them to create weapons on the go. These mechanics have been improved in the Meta Quest version of the game.
Environmental traps are scattered across large, open locations. These traps, when triggered, can attract hordes of zombies, so players must be cautious to avoid being overwhelmed.
Procedural barricades and locks force players to find creative ways to enter houses, which may have boarded-up windows or locked doors.
Diverse enemies: Each zombie type has distinct behaviors and resistances. Armored zombies are tough against firearms, while spiked zombies are best dealt with using long-range weapons to avoid close combat.
Game modes:
comfort | ⦾ Moderate |
age rating | 13+ Teen |
website | spheroom.com |
developer | SPHEROOM LIMITED |
publisher | SPHEROOM LIMITED |
connection | Internet required |
app version | 13995 |
languages | English |
First of all I would like to say that this game is an incredible idea! Crafting anything from scratch appeals to myself as really cool and engaging in a vr game. Furthermore, when I saw it had zombies I was ecstatic as I was looking for a physics based zombie game that was creative and wasn’t an 18.
Here’s some ideas to make this game better:
. Improved zombie physics - zombies trip randomly when walking, they react more realistically to getting hit with a weapon or object, blood and gash decals on zombies when and where they hit
. Able to grab zombies and throw them or push them away from you
. Able to punch and kick zombies useful for having no weapons, to create space or to kick a zombie into spikes or a trap
. More vibrant and less foggy atmosphere maybe add a day and night option to each map
. More maps.
. Zombies take longer to disappear after being killed (so you can have zombies dead on the ground)
. I don’t know if this is a bug or not but whenever you look down the game thinks you’recroiching or at least for me so u can’t jump or sprint it’s very annoying
. Please make it so your character doesn’tget out of breath after two seconds of running it’s also agitating
. Ability to parry and stagger zombies with a weapon or tool
. Make the game feel a little more fun and a little less like a horror game 😅
. Please change the ai voice for Mr. Smiley
. Add an interactive intro where you are surrounded, fighting for your life on your way to the “sanctuary” you have been promised then when you get there you are manhandled and thrown into a box instead of a 2D cutscene
. I feel quite small in the world and I have to reach up high to open some boxes or smash security cameras so perhaps you could reconsider the placement of these?
. A skill tree could be cool used to unlock things like drop kick or heavy attacks or anything like that maybe ability to climb fences?
. Add more zombie varients and different enemies, some faster than others or with different abilities
. A campaign would be cool as well
. Oh and a more detailed tutorial with crafting explained I had to search it up haha
. Please fix the gun handling with 2 hands
. MORE GORE!!!!!!!
Of course I have listed a load of ideas and don’t expect you to add them all of any and it could take years to implement these so don’t rush out any updates! I understand how hard it is to implement features like these and wanted to let you know that you are doing a great job and you don’t deserve all these unfair reviews and comments about your game keep up the amazing work and hopefully this can become one of the best zombie survival games on quest! ❤️
Good premise, but pretty jank. Love the idea of making dead rising-esque combo weapons in vr, but the crafting system is weird and restrictive. Plus once you get good weapons and guns, all difficulty disappears so there's not a lot of replayability.
This game is the best vr game I own, and there is a lot of pros but also some cons. For one,I have a great map idea for a future update, a giant city with lots of outposts and good loot. And you can go in the building and stuff. Two, if the stay over the 35 minute mark, instead of dying, there should be a big horde of zombies and you have to survive it for like 10 minutes or so. And the zombies should sprint. Three, one small thing,add an option for no turning because I have controller drift in my right controller and will start spinning at random. Four, please add a campaign. And five, and an option where we are able to choose what map to do on multiplayer. I got forest like five times in a row not knowing which was which. But this is a great game with potential
This game is amazing fun!
Right from the start, it impresses!
I love your base hub, how it’s designed, with the various rooms, storage and crafting, equip screen too… and the tutorial rooms to give you a taste of what’s to come! (Remember to place the special item you get at the end of the tutorial, to get some loot)
Little things like looking up and seeing the sky through the damaged roof.
The screens that give info on the game and your stats from your previous game.
Also there is an area to place collectibles/trophies which give you random loot and money for your game.
Took me a while to realise how to store money into your account though… I wasn’t aware there was a button on the side that you had to press, once you had placed your money.
The atmosphere it generates is perfect!
Love the neat touch of when you are transported to the mission area, it’s in a box that is surrounded by airbags, so as you don’t get hurt landing.
I like how you find some cool loot when in the zombie infested areas… but you have to get to the extraction zomes to be able to keep and equip the items.
Like how the extraction works with you having to find the four code panels dotted around the area, which show up on your map… then get to the safe and enter the code.
On the way to finding the code panels, you encounter various types of zombies .. from the standard, to armoured, to giant charging ones, and toxic ones…. They all give chase too!
To aid you, there is lots and LOTS of loot to find and use as weapons… or tape together to make new weapons… be creative!
One I came across was a leaf blower, telling me to attach a welder to it, to turn it into a flame thrower!
Like that you can enter houses and breakdown the wooden, brick and metal barricades.
Graphics are ok, but with so much going on in this game, I guess the graphics had to be toned down a little.
Sound is great though and I like the physics.
Really enjoyable, intense game with plenty of variety and stuff to create and find.
I can only imagine the fun this would be with friends or playing against other humans too aswell as zombies!
Will try the multiplayer soon and update my review.
I highly recommend this game.
Only criticism I have is that maybe there needs to be more maps… which maybe the dev is working on?
Good game
Enjoy this game on so many levels. I mean there's a lot of zombie games but what makes this one separate and different is thr openness of how you play the game, the crafting, it all just makes you wanna jump RIGHT BACK IN! STOCK UP AND USE THE LOCKERS!! Haha