Become the Revolution – From a Cyberpunk Wheelchair.
Game Description: In a dystopian cyberpunk hellscape ruled by rogue AI "Techno Wraiths," you’re no underdog—you’re a wheelchair-bound war machine rewriting the rules of survival. Quantum Threshold thrusts you into relentless, ever-shifting arenas where every run is a fight for upgrades, dominance, and escape. Built from the ground up for seated VR, this isn’t just accessibility—it’s a revolution in motion.
Key Features:
🔥 Wheelchair Warfare, Redefined
Command a weaponized wheelchair engineered for seated VR chaos. Drift through gunfire, deploy turrets mid-roll, and turn limitations into lethality. No standing, no motion sickness—just pure, unapologetic combat.
🌀 Die, Adapt, Dominate
Roguelike meets rogue AI: Every run reshapes the battlefield. Unlock permanent upgrades in your hub-world stronghold and craft unstoppable builds.
💥 Cyberpunk Power Trip
Wield a game-breaking arsenal: Robot Arm, Grenades, and AI-corrupting hacks. Channel the frenetic highs
Wishlist Now – Launching May 22 on Meta Quest 2 and 3 family
comfort | ⦾ Moderate |
age rating | 13+ Teen |
website | vakigames.com |
developer | Vaki Ltd |
publisher | Vaki Games |
connection | Internet required for download |
app version | 0.88 |
languages | English |
This game is a lot of fun. It gets all around five stars for me.
The game appears to have some good concepts but was uncomfortable to use because in order to move or shoot, you had to constantly hold down the grip button on one or both hands. Would you consider putting a toggle for the grip to be a stickey grip so the play would not have to constantly hold down the grip button. I will be happy to revise my review. Thank you for your consideration of this suggestion.
Really great for folks like me with mobility issues, feels super natural as a part time wheel chair user, wish we could offset the controllers though would make it easier to shoot
Really great roguelike that takes a new approach on movement mechanics. The wheelchair survivor aspect makes this both a unique approach for the genre and presents challenges that most experienced vr garners may have not encountered.
Learning to control the chair takes some practice, and more than a few times you'll have to start a new run because of the limitations in your mobility. It would be nice if there was an option to only require one controller to reach top movement speed, as currently you need two.
The tutorial could use some work as it doesn't fully explain the mechanics, and there's a lot you'll have to figure out on the fly. For instance, I didn't know I could use the trigger to activate a screen and open a door, when the red indicator line was active; that was a facepalm moment when it finally opened.
It would have also been good to have a rundown of how the upgrade system works for the chair, when abilities unlock - I still don't know what I did to unlock the time freeze ability and haven't gotten anything new since - and how to get other abilities like the arm, ai hack and turrets.
There's a nice variety of weapons and you can find them out in the wild too, this actually makes you think on how you want to spend what you bring back each run. I started with a few weapon upgrades and then maxed out the chair, even found a place to get some grenades - nice touch adding this into the middle of a run, making players spend even more wisely.
The flick to reload mechanic is a nice touch, but it would be great to make it more immersive and add a manual reload option.
Another controller thing to fix would be the ability to reset position. Currently it's far too easy to make a mistake and should be a more pronounced action so you don't accidentally reset during a tense moment.
There are bugs so heads up. On all runs so far, if you take similar routes, you'll find enemies who are stuck in the same wall or those who ignore you until its too late for them. Other issues include the assistant voice starting off at a normal level, then become imperceptible. No settings were changed, just couldn't hear it anymore. Also no matter what, turning off the controller assistance doesn't seem to do anything.
Fun game, and definitely want to see more.
Please add head turning controls so I can use roto vr..it would be ideal for roto vr.....that would be awesome if you could get native rotovr implementation..
The wheel chair movement system is a great idea. The shooting feels good. Wish there was manual reload but i get it why it’s not included. Tons of upgrades and weapons to buy. I’ve only played 45 mins but I’m starting to get the hang of it. Took me a few mins to move around efficiently, and now it’s already 2nd nature. Really interested to see where this game goes. Hope it sells well