Point. Pull. Fly.
Aim your hand where you want to be and squeeze. Feather the trigger to drift; bury it to tear across the sky. No plane to wrestle, no inertia to fight, no altitude you're stuck at.
The whole sky is the arena.
Cube-built robots pace, evade, chase and taunt through open 3D space, above you and below. Climb over them, drop beneath them, or hang still and watch the swarm come. The y-axis is yours.
Aggression is power.
Kills, combos and loot feed your momentum, and your weapon answers in kind: one bolt becomes a spreading circle of seven, faster and wilder the harder you push. Coast, and it drains away.
Fly the bomb as well.
One hand holds you in the air; the other steers a live bomb through the swarm. It won't burst on impact — it waits for your grip. Time it right and the shockwave takes the whole gang at once.
Break beautiful things.
Every enemy is built from cubes and dies like it. One clean hit to the eye and the whole thing bursts apart, every block flung with the speed it was carrying. Then chase the wreckage down too, if you can.
One planet, learned by heart.
Infinite and procedurally generated, but seeded, so it's the same strange world every run. Learn its ridges and spires. Find your hunting grounds. Watch its colors turn as the pressure rises.
| comfort | ⦾ Intense |
| age rating | 13+ Teen |
| website | purplemarsgame.com |
| developer | Alien Campfire LLC |
| publisher | Alien Campfire LLC |
| connection | Internet not required |
| languages |
English
|