Primitier is a highly flexible VR sandbox game, where you can create tools and machinery by freely cutting and connecting objects in a vast world based on physics simulation.
- True Crafting System
Almost all objects in the game can be freely cut or attached to other objects. Instead of assembling pre-defined recipes, you can create tools as freely as you would in real-life crafting.
- Vast World
You can seamlessly move through the vast world that is automatically generated. As you explore the world, you may encounter enemies, so create weapons to defend yourself.
- Advanced Physics Simulation
In addition to basic rigid body simulation, the game also includes simulations for air resistance, lift, and buoyancy, allowing for the creation of physically operational boats and airplanes.
comfort | ⦾ Moderate |
age rating | 10+ Everyone |
website | primitier.com |
developer | Ota Mato |
publisher | Ota Mato |
connection | Internet not required |
app version | 2.0.2 |
languages | English ∙ Chinese ∙ French ∙ German ∙ Japanese ∙ Russian ∙ Spanish |
This is the kinda VR game you dream of. Pretty basic, considering the limitations of technology, but this is the most incredible freedom of realism (functionally) I've ever seen. It's incredible how you can chop down trees and actually make things like you would IRL. As if that wasn't cool enough, there's a vast array of ancient machinery you can find and build. This game legitimately has wind and water physics. If you make a twirly propeller or wheel, it can actually propel you in water or lift you off the ground.
It's incredibly fun how there's no "crafting", you legitimately have to cut every piece yourself and put together whatever you want, and it all reacts to physics. Rocks and wood split exactly as they would IRL. Even if just cubes, I get addicted to this game for days on end.
It does have a handful of glitches, but for what it is, that's kind of expected and doesn't ruin the gameplay in the slightest.
I legitimately forget this is a hidden AppLab game, this belongs on the top charts.
It’s fun and the crafting is great, I love how it has shadows to, the enemies are interesting and the building is insane so is the physics, it’s like being an engineer.
Just no
Love this game and love the mechanics, but there should 100% be a survival mode with this game, it gives a reason to eat and build to survive the weather or mosters, just make it a option when you start a world
I like the semi realistic crafting and building methods inside of the game, and as far as improvements go, I have none! Most of the things I would have asked for have been requested inside the discord already (which is a huge help) and the community is awesome, as people know the game so well and share their knowledge with others to overall better the game. Overall one of the top tier games on the quest store!
I've had the game for about a week, and have played for several hours; here are my thoughts.
It's super fun! The ability to manipulate things freely in several ways is something I haven't seen in vr yet. Most of the enemies are slimes, and you can split them in half. The visuals are stylized, and it's something I really like about the game. The physics in this game are probably the best I've seen yet, except for if you try to touch several small free-moving parts together. The community is small, but so far very nice
Now the bad: it takes FOREVER to build pretty much anything complex. I started making a treehouse, but gave up after 2 days (I was also pretty busy over those days). The game is well optimized, but ONLY for large pieces. I made a houseboat, and have been wiring the electric motors up, but all of those small 1-pixel-wide pieces of iron really started to lag my game. The optimization is still pretty good besides that. There is a lack of enemies, lack of a set goal, and I can see it getting pretty repetitive pretty soon.
If the dev/devs could polish the game and add more content, I can see this being my go-to survival VR game. As it stands, it's still very fun!