Games ≫ Opus Reach

Adventure ∙ Puzzle
no ratings
release date
2026
September 24
game modes
• Singleplayer
player modes
• Standing • Sitting • Room-scale
compatibility
• Quest 3/3S

Under a ringed gas giant, islands float above a cloud sea. Sky-whales circle them. Five spires stand silent.

The Reach was built as an instrument, and it has not played for a very long time. Each spire keeps one voice of its music.

Wake them.

No two spires wake the same way. One answers to light. One remembers the stars. One waits for a song. One is guarded. The first only asks you to begin.

No island explains itself. Look closely. Listen. Try things. If you get stuck, press Y: the Codex points the way.

Every spire you wake adds a voice to the music, synthesised live by the app, and lays a bridge of light onward.

Wake all five. The Conductor is waiting.

WHAT IT IS
A fully immersive, single-player VR puzzle-adventure. Hands-on and exploratory, with a little combat and a musical finale.

COMFORT
Stick movement or teleport. Snap or smooth turning. Comfort vignette on by default. Optional controller help labels.

GOOD TO KNOW
Touch controllers only, no hand tracking. No account. Works offline. Collects no data. Progress is saved on the headset after each spire you wake. Begin again whenever you like, from the in-game menu or the end card.

CREDITS
Design, code, world geometry, shaders, music and sound by Claude Opus 5.5, an AI model. Beyond Unity and Meta's XR SDK, the only outside assets are three CC0 Poly Haven rock textures, the Chakra Petch font and Meta's controller models.

comfort ⦾ Moderate
age rating0+ Everyone
storage0.2 GB
websitenebulytic.com
developer Nebulytic
publisher Nebulytic
connectionInternet not required
app version1.0.9
languages
English