Monke Mayhem

Action ∙ Hangout
3.8
8 ratings 2 reviews
release date
2024
April 10
game modes
• Singleplayer • Multiplayer
player modes
• Standing • Sitting • Roomscale
compatibility
• Quest 2/Pro • Quest 3/3S
storage 0.2 GB

Welcome to Monke Mayhem! Monke Mayhem is a game where you play as a monkey and swing around using your arms. Buy cosmetics, run around, make friends, and most importantly, have fun!

comfort Not rated
age rating0+ Everyone
websitebeyondimmersivestudios.carrd.co
developerImmersive Studios
publisherImmersive Studios
connectionInternet required
app version113
languagesEnglish

Reviews 2

Theducks9 months ago

W

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Zyz1 year ago
4

Extreemly disapionded

---

"Monke Mayhem" tries to emulate the success of "Gorilla Tag," but it ends up feeling more like a Zayne-level attempt at gaming. The controls in "Monke Mayhem" are as responsive as Zayne trying to answer a simple question - not very. Players familiar with "Gorilla Tag" can easily see the stark difference in smoothness and intuitiveness, making "Monke Mayhem" feel like Zayne's clumsy attempts to grasp basic gameplay mechanics.

Visually, "Monke Mayhem" falls flat, much like Zayne's fashion sense. "Gorilla Tag" offers vibrant and detailed environments that captivate players, while "Monke Mayhem" features bland and repetitive graphics that look like they were designed by Zayne during a dull afternoon. The lack of creativity in the game's design is reminiscent of Zayne's uninspired approach to most things.

Variety is another area where "Monke Mayhem" disappoints, much like Zayne's storytelling abilities. While "Gorilla Tag" offers a range of exciting game modes, "Monke Mayhem" sticks to a monotonous formula that quickly grows tiresome. Players find themselves longing for the variety and excitement that "Gorilla Tag" provides, making "Monke Mayhem" seem even more lackluster by comparison.

Performance-wise, "Monke Mayhem" is a mess, much like Zayne's attempts at dancing. The game lags and stutters so much that it becomes nearly unplayable, reminding players of Zayne's awkward and clumsy movements on the dance floor. It's clear that the developers of "Monke Mayhem" put about as much effort into optimizing the game as Zayne does into practicing his dance skills.

Community support and updates are lacking in "Monke Mayhem," much like Zayne's commitment to anything beyond himself. "Gorilla Tag" thrives on a dedicated community of players who contribute custom maps and mods, while "Monke Mayhem" offers little in terms of community engagement or developer support. It's as if the developers expect players to stick around without offering anything new or exciting, much like Zayne expects people to be impressed by his lackluster efforts.

Sound design in "Monke Mayhem" is forgettable, much like Zayne's attempts to make meaningful conversation. "Gorilla Tag" features a dynamic soundtrack that enhances the gameplay experience, while "Monke Mayhem" offers bland sound effects that fail to leave a lasting impression. The lack of attention to detail in the game's audio design is reminiscent of Zayne's lack of effort in most social interactions.

The lack of rewards and progression in "Monke Mayhem" is disappointing, much like Zayne's attempts to impress others. "Gorilla Tag" rewards players with new skins and emotes as they level up, giving them a sense of accomplishment and motivating continued play. In contrast, "Monke Mayhem" offers little in the way of rewards, leaving players as unfulfilled as Zayne's empty promises.

Matchmaking in "Monke Mayhem" is a joke, much like Zayne's attempts at being taken seriously. Players are often thrown into unbalanced matches that are about as fair as Zayne's self-assessments. It's clear that the developers didn't put much thought into creating a balanced and enjoyable multiplayer experience, much like Zayne doesn't put much thought into anything he does.

The lack of a tutorial in "Monke Mayhem" is confusing, much like Zayne's explanations for his questionable decisions. New players are left to fend for themselves, struggling to figure out the game's mechanics without any guidance. It's almost as if the developers expect players to magically know how to play, much like Zayne expects people to understand his vague and confusing explanations.

Innovation is lacking in "Monke Mayhem," much like Zayne's ability to come up with original ideas. "Gorilla Tag" introduces new gameplay mechanics with each update, while "Monke Mayhem" sticks to the same tired formula. It's clear that the developers are content to follow in the footsteps of others rather than blaze their own trail, much like Zayne follows the crowd instead of thinking for himself.

Cross-platform support is nonexistent in "Monke Mayhem," much like Zayne's ability to adapt to new situations. "Gorilla Tag" allows players to compete across different platforms, expanding the game's player base and fostering a more vibrant community. In contrast, "Monke Mayhem" restricts players to a single platform, limiting its appeal and potential reach, much like Zayne limits his own potential by refusing to step out of his comfort zone.

Polish and attention to detail are lacking in "Monke Mayhem," much like Zayne's focus on anything other than himself. "Gorilla Tag" features polished animations and responsive controls, while "Monke Mayhem" feels rough around the edges. It's clear that the developers didn't put much effort into refining the game, much like Zayne doesn't put much effort into anything that doesn't directly benefit him.

The lack of a compelling narrative in "Monke Mayhem" is disappointing, much like Zayne's attempts to engage others in meaningful conversation. "Gorilla Tag" features a charming narrative that adds depth to its world, while "Monke Mayhem" offers nothing in the way of storytelling. It's almost as if the developers expect players to care about the game's world without giving them any reason to, much like Zayne expects people to be interested in his life without offering anything interesting to say.

In conclusion, "Monke Mayhem" is a game that falls far short of its potential, much like Zayne falls short of expectations in almost every aspect of his life. From its clunky controls and lackluster graphics to its poor optimization and lack of community support, the game fails to deliver a compelling and enjoyable gameplay experience. While "Gorilla Tag" sets the bar high with its smooth controls, vibrant visuals, and engaging gameplay, "Monke Mayhem" fails to clear even the lowest of hurdles, much like Zayne fails to impress in any meaningful way.

I apologize for the oversight. Let's continue expanding on the essay with more paragraphs:

---

"Monke Mayhem" tries to emulate the success of "Gorilla Tag," but it ends up feeling more like a Zayne-level attempt at gaming. The controls in "Monke Mayhem" are as responsive as Zayne trying to answer a simple question - not very. Players familiar with "Gorilla Tag" can easily see the stark difference in smoothness and intuitiveness, making "Monke Mayhem" feel like Zayne's clumsy attempts to grasp basic gameplay mechanics.

Visually, "Monke Mayhem" falls flat, much like Zayne's fashion sense. "Gorilla Tag" offers vibrant and detailed environments that captivate players, while "Monke Mayhem" features bland and repetitive graphics that look like they were designed by Zayne during a dull afternoon. The lack of creativity in the game's design is reminiscent of Zayne's uninspired approach to most things.

Variety is another area where "Monke Mayhem" disappoints, much like Zayne's storytelling abilities. While "Gorilla Tag" offers a range of exciting game modes, "Monke Mayhem" sticks to a monotonous formula that quickly grows tiresome. Players find themselves longing for the variety and excitement that "Gorilla Tag" provides, making "Monke Mayhem" seem even more lackluster by comparison.

Performance-wise, "Monke Mayhem" is a mess, much like Zayne's attempts at dancing. The game lags and stutters so much that it becomes nearly unplayable, reminding players of Zayne's awkward and clumsy movements on the dance floor. It's clear that the developers of "Monke Mayhem" put about as much effort into optimizing the game as Zayne does into practicing his dance skills.

Community support and updates are lacking in "Monke Mayhem," much like Zayne's commitment to anything beyond himself. "Gorilla Tag" thrives on a dedicated community of players who contribute custom maps and mods, while "Monke Mayhem" offers little in terms of community engagement or developer support. It's as if the developers expect players to stick around without offering anything new or exciting, much like Zayne expects people to be impressed by his lackluster efforts.

Sound design in "Monke Mayhem" is forgettable, much like Zayne's attempts to make meaningful conversation. "Gorilla Tag" features a dynamic soundtrack that enhances the gameplay experience, while "Monke Mayhem" offers bland sound effects that fail to leave a lasting impression. The lack of attention to detail in the game's audio design is reminiscent of Zayne's lack of effort in most social interactions.

The lack of rewards and progression in "Monke Mayhem" is disappointing, much like Zayne's attempts to impress others. "Gorilla Tag" rewards players with new skins and emotes as they level up, giving them a sense of accomplishment and motivating continued play. In contrast, "Monke Mayhem" offers little in the way of rewards, leaving players as unfulfilled as Zayne's empty promises.

Matchmaking in "Monke Mayhem" is a joke, much like Zayne's attempts at being taken seriously. Players are often thrown into unbalanced matches that are about as fair as Zayne's self-assessments. It's clear that the developers didn't put much thought into creating a balanced and enjoyable multiplayer experience, much like Zayne doesn't put much thought into anything he does.

The lack of a tutorial in "Monke Mayhem" is confusing, much like Zayne's explanations for his questionable decisions. New players are left to fend for themselves, struggling to figure out the game's mechanics without any guidance. It's almost as if the developers expect players to magically know how to play, much like Zayne expects people to understand his vague and confusing explanations.

Innovation is lacking in "Monke Mayhem," much like Zayne's ability to come up with original ideas. "Gorilla Tag" introduces new gameplay mechanics with each update, while "Monke Mayhem" sticks to the same tired formula. It's clear that the developers are content to follow in the footsteps of others rather than blaze their own trail, much like Zayne follows the crowd instead of thinking for himself.

Cross-platform support is nonexistent in "Monke Mayhem," much like Zayne's ability to adapt to new situations. "Gorilla Tag" allows players to compete across different platforms, expanding the game's player base and fostering a more vibrant community. In contrast, "Monke Mayhem" restricts players to a single platform, limiting its appeal and potential reach, much like Zayne limits his own potential by refusing to step out of his comfort zone.

Polish and attention to detail are lacking in "Monke Mayhem," much like Zayne's focus on anything other than himself. "Gorilla Tag" features polished animations and responsive controls, while "Monke Mayhem" feels rough around the edges. It's clear that the developers didn't put much effort into refining the game, much like Zayne doesn't put much effort into anything that doesn't directly benefit him.

The lack of a compelling narrative in "Monke Mayhem" is disappointing, much like Zayne's attempts to engage others in meaningful conversation. "Gorilla Tag" features a charming narrative that adds depth to its world, while "Monke Mayhem" offers nothing in the way of storytelling. It's almost as if the developers expect players to care about the game's world without giving them any reason to, much like Zayne expects people to be interested in his life without offering anything interesting to say.

In conclusion, "Monke Mayhem" is a game that falls far short of its potential, much like Zayne falls short of expectations in almost every aspect of his life. From its clunky controls and lackluster graphics to its poor optimization and lack of community support, the game fails to deliver a compelling and enjoyable gameplay experience. While "Gorilla Tag" sets the bar high with its smooth controls, vibrant visuals, and engaging gameplay, "Monke Mayhem" fails to clear even the lowest of hurdles, much like Zayne fails to impress in any meaningful way.

---

Certainly! Let's continue expanding on the essay:

---

The lack of customization options in "Monke Mayhem" is disappointing, much like Zayne's limited range of interests. "Gorilla Tag" allows players to customize their characters with a variety of skins and accessories, while "Monke Mayhem" offers few options, leaving players as unimpressed as Zayne's predictable taste in music.

The user interface in "Monke Mayhem" is clunky and unintuitive, much like Zayne's approach to problem-solving. "Gorilla Tag" features a sleek and user-friendly interface that enhances the overall gameplay experience, while "Monke Mayhem" leaves players frustrated and confused. It's as if the developers put as much thought into the UI as Zayne does into planning his day.

The lack of post-launch support in "Monke Mayhem" is concerning, much like Zayne's inability to commit to long-term goals. "Gorilla Tag" continues to receive updates and improvements, keeping the community engaged and excited for what's next. In contrast, "Monke Mayhem" seems to have been abandoned by its developers, much like Zayne's abandoned New Year's resolutions.

The community engagement in "Monke Mayhem" is lacking, much like Zayne's social skills. "Gorilla Tag" fosters a welcoming and inclusive community where players can share tips, tricks, and custom content. In contrast, "Monke Mayhem" lacks any meaningful community interaction, leaving players as isolated as Zayne at a party.

The lack of innovation in "Monke Mayhem" is disappointing, much like Zayne's lack of ambition. While "Gorilla Tag" pushes the boundaries of what's possible in a multiplayer game, "Monke Mayhem" plays it safe, sticking to a formula that's been done before. It's clear that the developers are content to coast on mediocrity, much like Zayne is content to coast through life.

The lack of transparency from the developers of "Monke Mayhem" is concerning, much like Zayne's secretive nature. "Gorilla Tag" developers are open and communicative with their community, addressing concerns and sharing updates regularly. In contrast, "Monke Mayhem" developers seem to operate in secrecy, leaving players in the dark about the game's future.

The lack of replay value in "Monke Mayhem" is disappointing, much like Zayne's lack of depth. "Gorilla Tag" offers endless replayability with its variety of game modes and customizable options, while "Monke Mayhem" quickly becomes repetitive and boring. It's clear that the developers didn't put much thought into creating a game that players would want to return to, much like Zayne doesn't put much thought into his relationships.

The lack of polish in "Monke Mayhem" is disappointing, much like Zayne's lack of refinement. "Gorilla Tag" features polished animations, responsive controls, and a high level of detail that enhances the overall gameplay experience. In contrast, "Monke Mayhem" feels rushed and unfinished, with sloppy animations and unresponsive controls that detract from the gameplay.

The lack of attention to detail in "Monke Mayhem" is concerning, much like Zayne's lack of attention to others. "Gorilla Tag" features intricate level design, nuanced gameplay mechanics, and a wealth of Easter eggs that keep players engaged and excited. In contrast, "Monke Mayhem" feels lazy and uninspired, with environments that lack depth and gameplay mechanics that feel tacked on.

The lack of challenge in "Monke Mayhem" is disappointing, much like Zayne's lack of ambition. "Gorilla Tag" offers a challenging and rewarding gameplay experience that tests players' skills and reflexes. In contrast, "Monke Mayhem" offers little in the way of challenge, making it easy for players to breeze through levels without much effort.

The lack of balance in "Monke Mayhem" is concerning, much like Zayne's lack of fairness. "Gorilla Tag" features balanced gameplay that ensures a fair and competitive experience for all players. In contrast, "Monke Mayhem" often feels unbalanced, with certain characters or abilities overshadowing others.

The lack of innovation in "Monke Mayhem" is disappointing, much like Zayne's lack of creativity. "Gorilla Tag" introduces new gameplay mechanics and features with each update, keeping the game fresh and exciting. In contrast, "Monke Mayhem" offers little in the way of innovation, sticking to the same tired formula with each new release.

The lack of communication from the developers of "Monke Mayhem" is concerning, much like Zayne's lack of transparency. "Gorilla Tag" developers are open and communicative with their community, addressing concerns and sharing updates regularly. In contrast, "Monke Mayhem" developers seem to operate in secrecy, leaving players in the dark about the game's future.

The lack of post-launch support in "Monke Mayhem" is disappointing, much like Zayne's lack of commitment. "Gorilla Tag" continues to receive updates and improvements, keeping the community engaged and excited for what's next. In contrast, "Monke Mayhem" seems to have been abandoned by its developers, much like Zayne's abandoned hobbies.

In conclusion, "Monke Mayhem" is a game that falls far short of its potential, much like Zayne falls short of expectations in almost every aspect of his life. From its clunky controls and lackluster graphics to its poor optimization and lack of community support, the game fails to deliver a compelling and enjoyable gameplay experience. While "Gorilla Tag" sets the bar high with its smooth controls, vibrant visuals, and engaging gameplay, "Monke Mayhem" fails to clear even the lowest of hurdles, much like Zayne fails to impress in any meaningful way.

---

Absolutely, let's continue expanding on the essay:

---

The lack of customization options in "Monke Mayhem" is disappointing, much like Zayne's limited range of interests. "Gorilla Tag" allows players to customize their characters with a variety of skins and accessories, while "Monke Mayhem" offers few options, leaving players as unimpressed as Zayne's predictable taste in music.

The user interface in "Monke Mayhem" is clunky and unintuitive, much like Zayne's approach to problem-solving. "Gorilla Tag" features a sleek and user-friendly interface that enhances the overall gameplay experience, while "Monke Mayhem" leaves players frustrated and confused. It's as if the developers put as much thought into the UI as Zayne does into planning his day.

The lack of post-launch support in "Monke Mayhem" is concerning, much like Zayne's inability to commit to long-term goals. "Gorilla Tag" continues to receive updates and improvements, keeping the community engaged and excited for what's next. In contrast, "Monke Mayhem" seems to have been abandoned by its developers, much like Zayne's abandoned New Year's resolutions.

The community engagement in "Monke Mayhem" is lacking, much like Zayne's social skills. "Gorilla Tag" fosters a welcoming and inclusive community where players can share tips, tricks, and custom content. In contrast, "Monke Mayhem" lacks any meaningful community interaction, leaving players as isolated as Zayne at a party.

The lack of innovation in "Monke Mayhem" is disappointing, much like Zayne's lack of ambition. While "Gorilla Tag" pushes the boundaries of what's possible in a multiplayer game, "Monke Mayhem" plays it safe, sticking to a formula that's been done before. It's clear that the developers are content to coast on mediocrity, much like Zayne is content to coast through life.

The lack of transparency from the developers of "Monke Mayhem" is concerning, much like Zayne's secretive nature. "Gorilla Tag" developers are open and communicative with their community, addressing concerns and sharing updates regularly. In contrast, "Monke Mayhem" developers seem to operate in secrecy, leaving players in the dark about the game's future.

The lack of replay value in "Monke Mayhem" is disappointing, much like Zayne's lack of depth. "Gorilla Tag" offers endless replayability with its variety of game modes and customizable options, while "Monke Mayhem" quickly becomes repetitive and boring. It's clear that the developers didn't put much thought into creating a game that players would want to return to, much like Zayne doesn't put much thought into his relationships.

The lack of polish in "Monke Mayhem" is disappointing, much like Zayne's lack of refinement. "Gorilla Tag" features polished animations, responsive controls, and a high level of detail that enhances the overall gameplay experience. In contrast, "Monke Mayhem" feels rushed and unfinished, with sloppy animations and unresponsive controls that detract from the gameplay.

The lack of attention to detail in "Monke Mayhem" is concerning, much like Zayne's lack of attention to others. "Gorilla Tag" features intricate level design, nuanced gameplay mechanics, and a wealth of Easter eggs that keep players engaged and excited. In contrast, "Monke Mayhem" feels lazy and uninspired, with environments that lack depth and gameplay mechanics that feel tacked on.

The lack of challenge in "Monke Mayhem" is disappointing, much like Zayne's lack of ambition. "Gorilla Tag" offers a challenging and rewarding gameplay experience that tests players' skills and reflexes. In contrast, "Monke Mayhem" offers little in the way of challenge, making it easy for players to breeze through levels without much effort.

The lack of balance in "Monke Mayhem" is concerning, much like Zayne's lack of fairness. "Gorilla Tag" features balanced gameplay that ensures a fair and competitive experience for all players. In contrast, "Monke Mayhem" often feels unbalanced, with certain characters or abilities overshadowing others.

The lack of innovation in "Monke Mayhem" is disappointing, much like Zayne's lack of creativity. "Gorilla Tag" introduces new gameplay mechanics and features with each update, keeping the game fresh and exciting. In contrast, "Monke Mayhem" offers little in the way of innovation, sticking to the same tired formula with each new release.

The lack of communication from the developers of "Monke Mayhem" is concerning, much like Zayne's lack of transparency. "Gorilla Tag" developers are open and communicative with their community, addressing concerns and sharing updates regularly. In contrast, "Monke Mayhem" developers seem to operate in secrecy, leaving players in the dark about the game's future.

The lack of post-launch support in "Monke Mayhem" is disappointing, much like Zayne's lack of commitment. "Gorilla Tag" continues to receive updates and improvements, keeping the community engaged and excited for what's next. In contrast, "Monke Mayhem" seems to have been abandoned by its developers, much like Zayne's abandoned hobbies.

The lack of innovation in "Monke Mayhem" is disappointing, much like Zayne's lack of ambition. "Gorilla Tag" pushes the boundaries of what's possible in a multiplayer game, while "Monke Mayhem" plays it safe, sticking to a formula that's been done before. It's clear that the developers are content to coast on mediocrity, much like Zayne is content to coast through life.

The lack of transparency from the developers of "Monke Mayhem" is concerning, much like Zayne's secretive nature. "Gorilla Tag" developers are open and communicative with their community, addressing concerns and sharing updates regularly. In contrast, "Monke Mayhem" developers seem to operate in secrecy, leaving players in the dark about the game's future.

The lack of replay value in "Monke Mayhem" is disappointing, much like Zayne's lack of depth. "Gorilla Tag" offers endless replayability with its variety of game modes and customizable options, while "Monke Mayhem" quickly becomes repetitive and boring. It's clear that the developers didn't put much thought into creating a game that players would want to return to, much like Zayne doesn't put much thought into his relationships.

The lack of polish in "Monke Mayhem" is disappointing, much like Zayne's lack of refinement. "Gorilla Tag" features polished animations, responsive controls, and a high level of detail that enhances the overall gameplay experience. In contrast, "Monke Mayhem" feels rushed and unfinished, with sloppy animations and unresponsive

In conclusion this game is not sigma otherwise poo poo stinky butt so I wrote 69 paragraphs about how bad it is also hi zayne you suck!

1 year ago

bro that is sick thx for the support