Loop One: Done is a mixed-reality automation game where you record loops with drones and robots, turning your play space into an efficient automated factory. Or just make a big mess, it's up to you.
🪨 Place buildings in your room to mine materials
🏭 Build factories to convert materials to better and better products
♾️ Record loops using drones and industrial robots to automate your factory.
The game is built for hand-tracking first (but controllers are supported) and room-scale mixed reality.
As this is an Early Access release, there will be bugs and features missing. LOD is built by me, Jonas, as an indie solo project (so I do all programming, art, music, design, marketing, etc, myself). I'm working hard finalizing this game, and have worked on it for almost 4 years. I hope you will like this game as much as I do. And please join my Discord (link on my website) to share your factories, report bugs, and suggest features.
This game is not only for hardcore factory engineers, it's also designed to just be fun to play around with. The joy when you've managed to record a drone loop with your own hands or made that perfect throw with a robot is something you need to try for yourself.
It's also really fun to enter the sandbox mode and build a huge factory in your living room. Everything is saved between sessions, so take your time and enjoy playing.
Build with 💜 by Jonas Sandstedt
Mixed reality | |
comfort | ⦾ Comfortable |
age rating | 0+ Everyone |
website | LoopOneDone.com |
developer | Jonas Sandstedt |
publisher | Jonas Sandstedt |
connection | Internet not required |
app version | 0.12.5 |
languages | English ∙ Swedish |
I genuinely appreciate the ambitious idea and execution, but I'm afraid the game is still far from a satisfactory level. The gameplay itself is interesting and engaging, but I can't enjoy myself when I'm constantly experiencing issues with object collisions. Some elements are hard to grab. Recording movements is unclear; you have to hit the start of the recording cycle perfectly for it to work. That doesn't make sense, it's frustrating and unnecessarily complicated. Surely this could be done better. Also, recorded movements often end with a different result every x repetitions (the robot passes elements correctly 3 times, only for everything to fall out of its "hands" the next time). I'm disappointed because this is a type of game I love, and I was excited to have it on Quest, but unfortunately, it's hard to recommend at the moment. I'll keep my fingers crossed that the bugs get fixed!
This immediately impressed me. I love automation factory games and this one started off great.... then the tutorial ended... and so did my fun. Wait! That's it!?!?! I was just getting started. I think it should have had at least a few solid levels of gameplay before hitting early access. We all know most EA games never get finished so if this one ever does I'll come back and review it then. Do I recommend it? No... way too short in its current state. But if you're the type who wants to support a project you like then buy it. Just don't expect hours of entertainment... or even a single hour. Fingers crossed they add more soon.
Highly recommend if you are looking for a chilled out MR game, I can see the time passing very quickly playing this and look forward to keep seeing what comes as I complete each mission. If you're not sure about MR games this is a great place to start, 100% give it a go! You've done a great job here and I look forward to keep playing! Thanks!
It's SOOOO good!! Huge fan!
My only suggestions are:
1. To allow finer control when placing objects. Currently you either have to slowly spread your thumb+pointer to get things to stick, or haphazardly try to place them quickly. Half the time items moves away from where you intended.
2. Also, when selecting belts that are right next to a larger machine, 90% of the time it selects the larger machine. A "select mode" before moving items would be cool. So you could tap a belt and then only that belt will move when trying to select/move/set into place.
3. Finer control when recording. For example, when you grab an arm I constantly lose grip and have to restart the recording.
4. When recording, tap the record button again to cancel the recording, so you can easily restart if messed up. (lost control from 3.)
5. More 3D decorative pieces that animate.
6. Finally, a mode where you drag with both hands from a corner of the play area/table and drag over all machines in play, so you can copy/paste/delete/move entire assembly lines at once.
Looking forward to some polish!
Thank you LOD!
As said it’s a very good game, but sadly even with quest game optimizer or quest game tuner once you start to have a bunch of drones, the FPS really tanks… for this amount of money I cannot recommend it.
I can’t believe this doesn’t have more attention, the UI is so responsive and intuitive. The mixed reality really adds something special to this genre of game. Definitely looking forward to more updates!! Well done 💪🏼