Get ready for Hell Battlegrounds Project , the most intense robot shooter experience on Meta Quest! Step into the metal body of a powerful robot and prepare for epic clashes against waves of relentless enemy machines. This isn't just another battle simulator; this is pure action designed to push your skills to the limit!
Dominate the Battlegrounds:
Are You Ready To Wreck Some Metal?
This is the ultimate VR shooter for anyone who loves robots, big guns, and explosive action. Built for Meta Quest, immerse yourself in the battle like never before.
| Mixed reality | |
| comfort | ⦾ Comfortable |
| age rating | 13+ Teen |
| storage | 0.4 GB |
| website | newstory-inc.com |
| developer | New Story Inc |
| publisher | New Story Inc |
| connection | Internet not required |
| app version | 0.0.2 |
| languages |
English
|
Monkey smash
by all objective measures, this should be a terrible gaMe. I mean this lovingly, but the raid shadow legends-esque menu makes me want to puke.
However, the Doom formula of run shoot shotgun never gets old. I can easily imagine this becoming a bite sized doom or quake roguelike.
Biggest complaints:
the visuals, especially the menus would actually, i am not joking, be better hand drawn in MS paint. In fact, i would actually do so if i were you. Then you will stand out among others. Something uniquely colorful, or uniquely dreary, or just plain weird.
Please don't be afraid to be weird, as if you stick to the mobile family game aesthetic, this game will become forgettable in a heartbeat.
this includes the enemies, too.
the movement: i would add some momentum. Play classic doom, its slow yet fast in an absolutely brilliant way. Make the movement itself feel fun.
the level design. Currently a rectangular arena, you can see over every wall. If you give some real rooms, perhaps ending in an arena. I would design some tight turns and some open spaces to let you get some speed.
dodging around some tight corners then bum rushing through a long hallway to an enemy with missiles at the end would be so much fun.
likes:
the guns. They feel absolutely great. I love the wrist mount design, and the shotgun feels so satisfying and crunchy when you obliterate an enemu up close.
the enemy ai itself. It is simple, but so is the ai in doom and ultrakill, two of the best games of all time. Its fun to weave through the bullets to place a fist-shotgun round straight in their chest.
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i dont know if this was a first project, or a cash grab, but you have a choice to make, between really making something just brutally fun, or making a cash-grab which will fade into obscurity within a year.
i am going to hope, and wait, and pray you make this game how it was meant to be.
Just good
Zoo
Very mid game. Looks fun but has like two of the mechanics in the trailer. Insanely repetitive
you should add sandbox it will make it 2x better