Flickblocks

Action ∙ Strategy
4.0
10 ratings 5 reviews
release date
2022
June 6
game modes
• Singleplayer
player modes
• Roomscale
compatibility
• Quest 1 • Quest 2/Pro • Quest 3/3S
storage 0.1 GB

FlickBlocks mixes classic gameplay with VR to create an experimental game that's high intensity action and strategy.
The game is currently in a prototype stage, let us know what you think in the comments!

GAMEPLAY :
- Grab pieces by pulling and holding the trigger. Start stacking them.
- Complete a layer with blocks to score points.
- You will lose if more than three pieces are left on the ground at same time.

Comments, feedbacks? Reach out to us!

comfort Not rated
age rating0+ Everyone
websiteillogika.com
developerIllogika Studios
publisheriLLOGIKA Studios
connectionInternet not required
app version0.2.61
languagesEnglish

Reviews 5

bryanlo2 years ago

Fun challenging game

First, thank you developers for this fun game, I love playing it everytime.
Great job 👍. Please continue to add more gameplay, one suggestion is to have more maps and new colorful outdoor environments if possible.
Allow to have longer play times, or unlimited time ⏲️
Thank you 🙏.

Dymonika3 years ago
1

Fine concept, horrible execution

While a competitor to QubeFall is always welcome, this game is unfortunately aggravating because the blocks often fall to areas on the ground that are well outside of your Guardian instead of accounting for it. They also come from two different angles that aren't anywhere near as predictable as QubeFall's spawn point, and they come way too fast for the game to be enjoyable.

There is also no indicator of when the blocks on the floor will cause the game to end, such as a changing color aura or a faster beeping sound. They also don't even always connect to the grid and still fall even when they give a positional preview.

The instant falling that they do, instead of floating in midair, is really jarring and kills the fun of figuring out positioning of blocks on the table.

Just get QubeFall on SideQuest instead, until this is massively improved with way slower-moving blocks so that you can last for 15 min per session instead of 2.

3 years ago

Thank you for the feedback !

This prototype has been created with very limited resources and still has a lot of rough edges. Yet, the issues you are bringing up are very interesting (playspace limitations, block falling through, end game condition...) and could really improve the game.

Those are definitely in the list of things we would like to address in future iterations :)

Panasony3 years ago

The block is out of reach

It seems that it is made so that the block can not be reached unless it moves, but it is not very interesting.
It's more fun to fall from directly above the table.
The game is over when the blocks reach the blocks on the table.

3 years ago

Thank you for your feedback.
This prototype has been designed to make people move to make use of roomscale.
It requires a quite large playspace at the moment and it is something we want to address in future iterations.

Jay Mayo3 years ago

Amazing and has a lot of potential

As much as I love Cubism, it's a chill game. So chill that it can make ice cubes.

Flickblocks is the anti-thesis of that. Not really a puzzler, but then again Tetris is a pseudo-puzzler. Combine the Zen like mood of Cubism and the frenetic pace of Tetris, then you'll get Flickblocks.

There has to be some improvements though, to make this a 5-star game. Roomscale is limiting, and may turn off players who have limited space. Also, controllers are needed to a game that barely requires more than two buttons (one for each hand).

If hand-tracking and non-roomscale option is added, then I can see this game as a must-have in your library, belonging to the ranks of Beat Saber and Pop:One.

Gil Agassi3 years ago

A great game

Tetris with a twist