Fight Fit VR is not just a fighting game – it’s a fitness fighting game that transforms your workout into an adrenaline-pumping battle, creating an experience that will leave you coming back for more.
Key Features
Dynamic Combat: Enemies keep coming, and your heart rate keeps soaring. Dodge and punch your way through waves of opponents. The more enemies you defeat, the harder they become.
Enemy Variety: Face off against different fight styles, body types, and skill challenges. Adapt, strategize, and stay engaged as you progress.
Customization Options: Whether you’re a fitness newbie or a seasoned athlete, we’ve got you covered. Customize your training regimen, from light warm-ups to intense sessions. Build your fitness at your own pace.
Score and Compete: Our scoring system lets you track your progress and compare scores with friends and other players. Are you the ultimate fitness warrior?
Self-Defense Mastery: Learn real-world self-defense techniques while having fun. Dodge, counter, and punch like a pro—all in the safety of virtual reality.
Mixed Reality or VR: VR for a fully immersive digital experience, or mixed reality for a blend of the virtual world with your real-world environment.
Mixed reality | |
comfort | ⦾ Intense |
age rating | 13+ Teen |
website | fightfitvr.com |
developer | Mus Magic |
publisher | Mus Magic |
connection | Internet required |
app version | 1.4.6 |
languages | English |
Reason for 4 star is sometimes the hits don't register. Secondly, the counter punch mission is extremely annoying, I counter but it doesn't register. It needs to be removed. And only because of the counter punch mode I lose about 75% health and it just destroys the experience. I don't want to start all over again for a function in your game which doesn't work properly.
Edit - thanks for the lengthy reply. I appreciate you trying to do your best for the community and putting in a lot of effort.
A visual cue would be a really good addition. Make it an option that people can turn off if they are comfortable with the counter attacking. I don't think making the counter window would be a good idea as the attack speed of the AI can be changed. Or remove the counter punching mechanic altogether.
Another thing that would make the experience better is if im in a defensive stance and i know a punch is coming, I am already blocking it before it lands. The game only allows blocks if I actually move my hand towards the attacking punch in order to block it. If I have my guard up before the punch lands, it should be classed as a block
It is a fantastic game and I get a really good workout which is the aim for me.
Simply brilliant. Awesome graphics. I’ve studied martial arts for years with quite a few styles, with the blocking mode on this is an awesome way to practice block/attack combos for Wing Tsun. Great to be in front of some legendary looking opponents. Amazing workout too!!
It is very good. I am a former TKD instructor now disabled and use the app to keep going. I have trouble with "head and body only" because it doesn't recognize my targets, which are head and body only. otherwise, very challenging. Works very well sitting or in a wheelchair.
I love this game. Perfect for building up your CV fitness as well as toning. Recommend mixed reality for moving and throwing punches.
1. Go to my driveway
2. Fire up this game
3. Fight off waves of enemies until I'm drenched
4. Shower
Thanks, developer. Fantastic game. And you can probably remove the "blood" ESRB designation, since I didn't see any.
Enjoy this a lot. It's really useful for training, and more than just a "game". I own most of the boxing/boxercise type apps, and prior to this I would have probably placed TOTF in top position. But with the numerous different fighting styles and customisation options, etc. Fight Fit VR is definitely coming for the crown (imo).
If I could add one thing it would be the option to be able to turn on "rag-doll physics" (I think that's what it's called), particularly in sparring/dummy mode. So I could try and practise things like arm-locks, throws. I've seen this used in other games, Night Club Simulator VR (for example), but I think it could be a fun/useful option here. Great work! =)