Fight Fit VR is not just a fighting game – it’s a fitness fighting game that transforms your workout into an adrenaline-pumping battle, creating an experience that will leave you coming back for more.
Key Features
Dynamic Combat: Enemies keep coming, and your heart rate keeps soaring. Dodge and punch your way through waves of opponents. The more enemies you defeat, the harder they become.
Enemy Variety: Face off against different fight styles, body types, and skill challenges. Adapt, strategize, and stay engaged as you progress.
Customization Options: Whether you’re a fitness newbie or a seasoned athlete, we’ve got you covered. Customize your training regimen, from light warm-ups to intense sessions. Build your fitness at your own pace.
Score and Compete: Our scoring system lets you track your progress and compare scores with friends and other players. Are you the ultimate fitness warrior?
Self-Defense Mastery: Learn real-world self-defense techniques while having fun. Dodge, counter, and punch like a pro—all in the safety of virtual reality.
Mixed Reality or VR: VR for a fully immersive digital experience, or mixed reality for a blend of the virtual world with your real-world environment.
Mixed reality | |
comfort | ⦾ Intense |
age rating | 13+ Teen |
website | fightfitvr.com |
developer | Mus Magic |
publisher | Mus Magic |
connection | Internet required |
app version | 1.4.6 |
languages | English |
Hey dev! Wanted to give you a decent review and some feedback as you have some promise here I think.
Your game is not bad, but needs some polish.
Here are a few things I remember thinking while playing it.
1. The talking when you hit someone is a bit excessive.
2. Unless you have a wide area having people drop 180 degrees from the other thing you are is frustrating.
And most people don’t have huge rooms to play in. If you really want it this way, I think you need to give some better cues kind of like how they do it in the Quest Batman game.
3. I feel like hamstringing the main character by making blocking something they have to turn on is frustrating. In real life you block or at least put up your guard. It’s pretty crucial. Dodging is only part of the equation.
I feel like you really need blocking to be a primary point of the game especially when some opponents kick which gives them an advantage. Plus blocking is fun. Gameplay is fun when you have options.
When playing Thrill of the Fight, I kept playing because I kept intuitively learning new ways to win.
At first it was moving around, then slipping, then blocking and slipping, then ducking. That’s part of the game longevity.
Maybe your character learns to block or something? If you made it feel like these new “skills” will be learned, I could understand that, but the game isn’t easy, so give your players the ability to succeed.
4. The blood splatter is a bit excessive. Removes the immersion. Maybe just a sound or make things look foggy with haptics for a second.
Ok hope this helps. Good job! Keep going.
I just posted this then saw your latest update notes. Great to hear you’re listening to your players. 👍
I never used it pretty boring waste of my money I already know how to fight things just a waste of my money so I want a refund. It’s so boring. It has nothing to do it. All you do is try to fight. It’s very boring and it wastes a lot of my storage.
I love the concept of this game and the mix VR, but my progress is not registering. I have completed two consecutive rounds of 3 mins with a score of over 2,000 for each round (several times) and the game still will not unlock features for me even tho I met the requirements. Help !
Reason for 4 star is sometimes the hits don't register. Secondly, the counter punch mission is extremely annoying, I counter but it doesn't register. It needs to be removed. And only because of the counter punch mode I lose about 75% health and it just destroys the experience. I don't want to start all over again for a function in your game which doesn't work properly.
Edit - thanks for the lengthy reply. I appreciate you trying to do your best for the community and putting in a lot of effort.
A visual cue would be a really good addition. Make it an option that people can turn off if they are comfortable with the counter attacking. I don't think making the counter window would be a good idea as the attack speed of the AI can be changed. Or remove the counter punching mechanic altogether.
Another thing that would make the experience better is if im in a defensive stance and i know a punch is coming, I am already blocking it before it lands. The game only allows blocks if I actually move my hand towards the attacking punch in order to block it. If I have my guard up before the punch lands, it should be classed as a block
It is a fantastic game and I get a really good workout which is the aim for me.
Simply brilliant. Awesome graphics. I’ve studied martial arts for years with quite a few styles, with the blocking mode on this is an awesome way to practice block/attack combos for Wing Tsun. Great to be in front of some legendary looking opponents. Amazing workout too!!
It is very good. I am a former TKD instructor now disabled and use the app to keep going. I have trouble with "head and body only" because it doesn't recognize my targets, which are head and body only. otherwise, very challenging. Works very well sitting or in a wheelchair.