Embark on an adventure to explore a vast and treacherous temple and uncover the ancient legend of the Eye. Keep your balance as you step between moving blocks, dodging hazardous traps and solving environmental puzzles with just your torch and whip in hand.
This game requires a play area of at least 2m x 2m.
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Eye of the Temple makes unique use of room-scale VR to deliver an experience of navigating an expansive space. Lose yourself in the depths of the temple without teleportation, artificial locomotion, or other distractions.
Wield your whip to grab levers and defend yourself from threats. Before long, you’ll have mastered it as a reliable tool and effective weapon.
Step onto blocks, flick levers, and dodge obstacles. You’ll play this physical game not with controller buttons, but your body, and it’s designed to be easily approachable regardless of whether you normally play video games.
If you’re an extra daring adventurer, you can unlock speedrun challenges where you can build up incredible speed for a true test of your temple-running prowess.
Please note!
You may get a sensation of almost losing your balance when blocks you stand on start or stop moving, and there is a small risk of falling over. This will usually quickly decrease over time. The game also has various VR comfort options.
comfort | ⦾ Moderate |
age rating | 10+ Everyone |
website | eyeofthetemple.com |
developer | Rune Skovbo Johansen, Salmi Games |
publisher | Salmi Games |
connection | Internet not required |
app version | 1.528 |
languages | English ∙ Chinese ∙ Danish ∙ French ∙ German ∙ Japanese ∙ Korean ∙ Polish ∙ Russian ∙ Spanish |
This is what virtual reality games should be about. Dodging obstacle courses, using every single movement to move around places without using your joystick. Adventure and solving puzzles. Let's all agree this is by far the best VR game experience ever! To the Developers please make more roomscale games like this!
I have really enjoyed the adventure, challenging in parts but not too difficult. You do need a full 2m x 2m square to play this, i did accidentally hit my tv playing this as my area was just under this size. (the TV did survive thankfully, ha ha!)
Can be a little disorientating at first when walking on a rolling stone but stick with it and you soon get used to it. 😊 👍
This certainly was worth the money, taking us seniors awhile to finish the game. It took a short time to become comfortable with the queasy movement issues, but we thought the puzzles, graphics and music kept us going.
Genuinely, this game has created so much laughter and so much fun. However, there are a few things that I can't seem to figure out. I don't know if they're supposed to be a map overlay but I'm stuck in an area and I don't know how to get back out. But the one thing that's missing that I think is important is that you can't delete a game. You have three options but you can't just go in and delete one and start all the way over. If you can, if there's actually a way to do that I can't seem to figure it out so input accepted on that one.
I have been playing VR games since 2016. I have put hours into beat saber, skyrim vr, HL alyx, both asgards, batman, pavlov and a many roguelites.. and never ever had a headache since the early days of rift dk2. This is the first game in 9 years that has given me an actual headache and vertigo in only 30 minutes of playtime. Here’s why..
The physical real world movement mechanic is an interesting proof-of-concept tech demo, but the start-stop movement of platforms is VERY nausea-inducing. There is a reason no other game has copied this movement style again. What’s shocking is that this has been a solved problem for many years. Most VR games use tunneling to reduce the effect of motion sickness by blacking out your peripheral vision during movement, but it is completely missing here.
It’s like they had a novel idea for movement in Vr so they built a puzzle game as a tech demo and shipped it without even trying to polish the user experience.
Please do not buy this game. I found this game on a top 25 list on a popular review website, and I will be very careful taking suggestions from them going forward.
Richie's Plank walk meets Mario Brothers meets Indiana Jones. Loved how I could walk around my living room without ever hitting a boundary wall. Great graphics, loved the whip, torch, and problem solving. Really liked walking backwards on the rolling barrels. Great game, can't wait to play more!
I'm the dev for Solara One (Meta Quest outer space adventure) so I can really appreciate the time that would go into creating an awesome title like this...