Step beyond basic hand-tracking tech demos and dive into a fully immersive ARPG. Every gesture, every movement matters as you explore, battle, and conquer in a richly detailed fantasy world. Our mission is to make Drakheir the definitive hand-tracking experience, setting a new standard for depth and engagement in this category. Get ready to engage, explore, and conquer in ways you've never imagined.
comfort | ⦾ Moderate |
age rating | 13+ Teen |
website | drakheir.shambalavr.com |
developer | Shambala virtual reality technology |
publisher | Gallantry Games |
connection | Internet required for download |
app version | V2.0.0 |
languages | English ∙ Chinese |
It nice
For hand tracking, this game is ridiculous, i love it so much and i bought it today. spent 3 hours repairing my controllers cuz they had stick drift and after i finish my brother who helped me said “we spent 3 hours fixing these so you can play a hand tracking game” that’s how much i love this game, its so fun. i just hope i dont get bored of it
This was so much fun! I noticed that I needed to restart the game if I’ve been running for more than 30 minutes but other than that, even with minor glitches, I absolutely loved the accuracy of the hand tracking and the signs. I felt so bad@$$
Its a verry good Game. It have a lot of spells and combinations, that are cool!
Two critics:
First, its a bit to easy
Second, the graphics are not so good
But its … Wow !
The core gameplay of Drakheir is pretty fun due to the novelty of casting spells with Naruto hand signs, but it’s not nearly enough to make me recommend this game.
I could not tell you what the story of this game is actually supposed to be, as you are dropped into the world with no explained backstory or goals. The whole time I was scrambling for any plot details to be told to me. Not to mention the time loop concept making things more complex.
Eventually you just start playing the whole game in reverse with no level design changes, not that the level design is really notable anyways.
Also the ending of the game just… happens. Really suddenly it’s just over without any real big finale.
Getting back to the core gameplay it’s the one thing that kept me engaged for a bit as it can feel pretty fun, but eventually you notice the total lack of complexity. You can just throw fireballs the whole game and you will not be punished. There is no reason to use most of the spells besides boredom.
I was expecting this game to be amazing but I couldn’t get most of the spells to work and the accuracy of the signs you need to do with your hands had to be perfect, I AM GETTING A REFUND ASAP