Dodge Arcade is an interactive demo app that allows game developers to experience the capabilities of Meta Quest's full body tracking. You use body movement to dodge incoming fireballs and block soccer balls. You can squat, lean, and jump to avoid the balls, and your movement will be reflected both by the character on the field in front of you and in replays on the overhead arena replay screen.
The third-person view of the embodied character gives artists and game developers the ability to see what is possible with this technology, allowing them to create more immersive and realistic gaming experiences.
This application is an implementation of the Presence Platform’s Movement SDK which is provided by Meta to allow all developers access to the Eye Tracking, Face Tracking, and Body Tracking capabilities. The code that is the basis for this application is available for download at: https://github.com/oculus-samples/
comfort | ⦾ Not rated |
age rating | 0+ Everyone |
website | developer.oculus.com |
developer | Meta Quest Samples |
publisher | Meta |
connection | Internet not required |
app version | 1.0 |
languages | English |
It's a good game. You don't need a traditionally large space, but you do need a long-width sideways space with some depth so you can side-step left and right vigorously and comfortably. Dodge the red balls and block the blue balls with your hands or body. Playing with a 3rd person avatar takes getting used to but it is intuitive once you get used to it. 5 stars because you can't beat the price of FREE. Works up a good sweat. Unfortunately, there isn't any difficulty options or other settings.
I wanted to test out UBT since no games have properly adopted it yet so I thought I'd give this official demo a go. As a tech demo, it's cool except for one thing that completely ruins the point of it for me: it's third person. You're just looking at this tiny version of yourself doing your actions. Games that utilise this will be mostly first person. You can't see how well it's fitting to your body because the body your controlling isn't even yours. There are no design reasons I can think of in terms of the gameplay on why first person wouldn't be ideal for the game. It would translate even better into first person for sure.
На официальном сайте говорится что в этом приложении можно опробовать новые трекинг всего тела но почему-то как в доме META quest меню так и в игре IOBT не включается
You actually need a big open space to play it. I had to play outside and touch grass to dodge the balls and hit them.
Didn’t work for me
I appreciate that metta are trying to remove as many peripherals as possible but reducing the number of cameras that track top and bottom. Meta ruined the potential. Problem is that the cameras can see our arms when they're by our side unless we look there, meta should of used a larger fov camera to track the hands and body, and kepped the top cameras. We would rather have some body tracking that's cheap you could utilise either a base station that works of bluetooth or just have the head set struck them with imu and ir led same as the controller. To keep accuracy infact imu would be enough if you used the onboard cams to do tracking quite literally as just an extra thing to calibrate position on the fly eliminating the need for menus. It's a nice though but with out the outside tracking the head cams won't be as accurate as body trackers hands only work well because of the distinctive shape and even that's light and situation dependant