It’s time for your starring role in Deep Cuts – a genre bending blend of messy physics, rich storytelling, and highly detailed worlds. A new chapter in the Scythe Saga Universe from the horror masterminds behind Happy's Humble Burger Farm!
Take on the role of Elise Weber, co-founder of film production studio Lights Camera Faction, as they embark on a blockbuster quest to save their best friend and creative partner, Malcolm Micheaux, by venturing through the duo’s expansive film catalog. Relive all of LCF’s iconic and cinematic moments as you gain superpowers, and face off against a maniacal group of deprecated and deadly cartoon characters – The Learning Lads.
Kinetically driven and dynamically interactive melee and firearms combat with diverse weapon options inside highly responsive environments.
Uncover the rich backstory of LCF and their hidden secrets as you journey through beloved movie genres and tropes.
Immerse yourself in real-time scenes within living movie sets, mixing life and art in ways previously unexplored. Dive into various film genres from 1980s Horror and Retrofuturistic Sci-fi to Spaghetti Western and Film Noir as you take on the roles of different protagonists.
Harness cinematic augmentations, granting editing actions on the fly that make you the director. Use these abilities strategically to overcome obstacles, solve puzzles, and enemy barrages.
comfort | ⦾ Intense |
age rating | 17+ Mature |
website | scythedev.com |
developer | Scythe Dev Team |
publisher | tinyBuild |
connection | Internet not required |
app version | 1.1.3271 |
languages | English ∙ Chinese ∙ French ∙ German ∙ Italian ∙ Japanese ∙ Korean ∙ Portuguese ∙ Russian ∙ Spanish |
https://www.youtube.com/watch?v=LBsRPvf1wEk
For starters I love the gameplay of this game, except when it tries to move me when looking through a drawer, or box. This is the kind of movement issues that make people sick. It should not slide around, when I’m looking through stuff.
My second thing is that trash reload system you got. If you are going to make people reload as much as this game needs too. It needs to be on the body, not hit a button have it pop up. That’s a truly pathetic way of reloading. Needs to be revamped. As there is no clip on my left side. Which is where it should be. Truly one of my biggest issues with this game.
Talk about a unique concept for a game! Such a vibe, boneworks type interactions and great writing
This game was super fun. I really enjoyed it, but there are moments in the gameplay which really frustrated me. This game really does suffer from not telling you what you need to do. Specifically in these two levels, which you fight the fish dude and then the last fight with Bowie. I wish it told you that you had to hit the area, it was annoying to do multiple times until I found out. They also don’t tell you how to use your spawn gun, (if they did then I missed it and that’s on me) but I didn’t know how to save items into my spawn gun.. Ifound out it was ‘catalogue mode’ and even then, sometimes I just can’t scan it. I’m still really not sure how to use it. One last thing, are there more extra levels? I only have 3 (sandbox map, towers, and skate) I played two of them and they were just white boxes and ramps which was really disappointing to me. Other than these issues, I had a really good time with this game and I’d love to see more from these developers
This game is very fun if you liked the boneworks series. I am really enjoying the story and I am really enjoying the level designs. My one critique is that I cannot spawn things for some reason and I don't know if it is a bug or if I'm doing something wrong, but I literally cannot spawn any ammo for my guns.( If you guys know anything about this and if anybody has ever had this happen to them. Please tell me )
great game, loved the setting and story, just a few small issues. the entire space movie setting utterly pisses me off. its not a bad story, one of the better ones, just the way its set up makes it a pain to play. please make instructions more clear, for example i got stuck on the maze level cause i couldnt read the code, and i didnt realize i had to use the switch on the second space level cause the instructions didnt show. A bit more direction would be appreciated. Also, i think you should add achivements, not nessecery just a nice touch that could be added seamlessly with all the colectables