Cryptic Cabinet

Adventure ∙ Puzzle
3.2
46 ratings 27 reviews
release date
2024
February 14
game modes
• Singleplayer • Multiplayer
player modes
• Roomscale
compatibility
• Quest 2/Pro • Quest 3/3S
storage 0.4 GB

Embark on a groundbreaking adventure with Cryptic Cabinet, the ultimate Mixed Reality escape room experience!

Mixed Reality Magic:
Step into a world where the digital and physical realms seamlessly blend. Using cutting-edge Mixed Reality technology, Cryptic Cabinet transforms your surroundings into a mystic realm filled with enigmatic challenges and surprises. Your living room becomes the stage for an unforgettable adventure.

Mind Bending Puzzles:
Prepare to be challenged by a diverse array of puzzles that span the spectrum of difficulty. From intricate riddles to complex mechanisms, every twist and turn will keep you on the edge of your seat. Team up with friends or go solo as you unlock the secrets of each room.

Dynamic Environments:
Cryptic Cabinet adapts to your environment, ensuring your adventure is unique to your room! Explore ancient artifacts and unravel the mysteries of the Cryptic Cabinet—all from the comfort of your home.

Multiplayer Collaboration:
Gather your friends for a collaborative escape room extravaganza! With multiplayer functionality, Cryptic Cabinet turns your space into a shared playground where teamwork and communication are the keys to success.

Download Cryptic Cabinet now and step into a world where imagination knows no bounds. The adventure begins at your doorstep—literally!

This is a Meta showcase of our MR capabilities, you can find our open source project on GitHub (https://github.com/oculus-samples/Unity-CrypticCabinet)

Mixed reality
comfort Not rated
age rating0+ Everyone
websitedevelopers.meta.com
developerMeta Quest Samples
publisherMeta Quest
connectionInternet required
app version2.0.0
languagesEnglish

Reviews 27

Robbie6 months ago

Won't Open Waste of Money

I tried to play but it gets to the analyzing room sign and won't do anything else

Michael9 months ago
7

No AR game should ever have boundaries.

Simple rule: if it uses environment passthrough, boundaries should go off. Why do i want an annoying blue virtual cage interrupting the experience with absolutely no use or upside in AR

BlackHoleGenerator1 year ago
8

Really cool but buggy

First, for the pp on quest 3 that have issues with the stupid boundaries.
1) need to put quest 3 on dev mod
2) creat stupid boundaries
3) Start the game
4) don t close the game, just go in "oculus" menu and desactivat boundaries in developers' settings.
5) go back to your game and enjoy.

Ps: didn't test how fare you could walk then, but improved the distance for me and no boundaries shows up wenn close of my walls. Work in a 10m by 5m room

The game now:
Was really impressed how good all the virtual stuff fit in my room and blended with the real things.
But had a lot of issues with objets falling through the floor and disappeared, even for my first start with the paper falling down. Had to restart to get passt the intro that open the cupboard. Sometimes if I let fall objects, they stay on the floor and sometimes they fall through and disappear completely from the game. So, I had to restart often. A good solution would be an option to reste the object to the initial place after 1min if he his no more reachable.
Edit: tried with quest 2 and had no issue with objects going through the floor. The Problem was only on quest3.
Multiplayer works with 1quest2 and 1quest 3. We were able to finish the game. But some bugs appear. The 2nd player could not see that the drawer was open and I could open it again-> the key then was floating in the air 50cm of the drawer. Some objects are not in the same place for both players. Wenn we finished the game every objects duplicate and we had 2 rooms in one.

The game needs to be polished but has a lot of potential. Had a lot of fun and the level of the puzzles was perfect.

QNeo1 year ago
5

Great game but multiplayer is a bugged

https://youtu.be/ufOnd5gYFCk

I love this game, the puzzles are a bit too difficult sometimes but the technique behind this game is perfect... for a soloplayer game. Playing this in multiplayer is lots of fun, but there are bugs. Only the host really sees things as they are. For instance, if the host takes the key from the clock, the other players still see the key inside the clock. Anything done by a joined player might or might not work (the bucket may hang too low and fall, but in the eyes of that player it's allright. It has to be right in the eyes of the hostplayer). If this bug could be fixed, the game would be PERFECT.

Tiago Neves1 year ago

Top experience!!!!

Look forward for a complete release/experience. Please make a complete game/more levels of this.

luvcraft1 year ago
1

an awful first-party experience

This is supposed to be a first-party app that shows off the magic and wonder of Quest 3 passthrough and semantic segmentation, but it's a horrible mess. It's completely ignorant of where you've set your boundary, and initially places objects WAY outside my boundary (often inside walls). It lets you reposition objects, but it's very limited (some objects can only be repositioned in very restrictive ways, while others can't be repositioned at all) and even after several minutes of wrestling with the repositioning system there were still numerous objects that were outside my boundary, which caused the game to pause and go invisible if I tried to interact with them. It was literally impossible for me to do the most basic tasks like placing a bucket to collect sand because the sand stream was just outside of my boundary. And whereas every single other AR / VR game where you have to interact with things outside your reach gives you some sort of "long distance grab" (see the "I Expect You To Die" series for a great example), this does not and requires you to directly touch everything, while most things are outside of your bounds. And the salt in the wound is that there's no way to reposition objects once you've started the game, so if something is JUST out of reach you can't just nudge it over, and instead have to start over from scratch and fight with the positioning system again.

This was obviously designed and tested in a big empty open-floorplan office, but nobody thought about how it might work in an actual home with furniture in it.

And on top of that, the interactions are awful; at the very beginning of the game you have to unscrew a lightbulb, and no matter what motion you make with your hands the lightbulb just twists back and forth about 10 degrees.

Huge misstep for a launch title, with what could have been a dazzling killer app buried under a slew of careless design mistakes.

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