For experienced VR players.
CRYODEATH assumes you already have your VR legs - intense, physical and unrelenting.
You are an engineer aboard the deep-space station Evriskon. Die, and that engineer is gone. No checkpoint, no retry. Another engineer wakes elsewhere - and the Evriskon has rearranged itself. The choke point that saved you last time is gone.
Most horror stops being frightening the second you've memorized it. CRYODEATH doesn't give you the chance.
The ship is a labyrinth. Scavenge the station and wire together gadgets to distract, delay and disable. Sound carries, light betrays you, and panic makes your mistakes loud.
Descending is the only way forward - and every level below is worse. The lower decks hold things older, stranger and better at finding you. Getting good doesn't make the Evriskon safer. It just gets you closer to escape.
One life per engineer - death is permanent.
The ship is a maze - route knowledge is worthless.
Deeper is deadlier - worse company the further you go.
Craft your way out - stealth keeps you alive longest, not forever.
Hands on everything - diegetic, physical, no floating menus.
Hunt Mode: finish the station and it hands you something worse — new terms, its own ending, and a sidearm for when improvising stops working.
** Wake Up. Find out what happened. Get off before they find you.**
| comfort | ⦾ Intense |
| age rating | 17+ Mature |
| website | panicpointgames.com |
| developer | Kerag Elissar |
| publisher | Panic Point Games |
| connection | Internet not required |
| languages |
English ∙ Chinese ∙ German ∙ Italian ∙ Russian ∙ Spanish
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