A VR survival horror roguelike.
Trapped in a dying spaceship filled with horrors, you must explore, survive, and find your way back to the safety of Earth. Cosmodread features a rich, tense and immersive atmosphere that will make you forget about the world outside the headset.
Search for resources and find a way home. Every run will have you play in a new procedurally generated layout, with random positions for rooms, corridors, items and hazards, and different emergent situations. You’ll never quite know what’s behind the next door.
Use your own hands to interact with the environment. Open doors, drawers and lockers and rummage through their contents. Collect basic resources, and craft weapons and equipment to deal with both enemies and hazards.
Crouch behind cover and shoot at enemies with your crossbow, or set a trap for them to walk into. But remember: ammo is scarce!
Cross-buy PC VR | |
comfort | ⦾ Moderate |
age rating | 17+ Mature |
website | cosmodread.com |
developer | White Door Games |
publisher | White Door Games |
connection | Internet not required |
app version | 1.0.0.28 |
languages |
English ∙ Chinese ∙ French ∙ German ∙ Italian ∙ Japanese ∙ Korean ∙ Russian ∙ Spanish
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One of my favorite games on vr. It actually has a lot of replayibility. Finally a game with some meat on its bones for vr
First, lemme get this out the way: my review is a work in progress.
Install N° Uno: ~795MB later, Im hyped up to launch this thing, thinking about how everyone else says the graphics look ugly, but I played the ASCII variants of Rogue and BRogue, how are "dated" graphics gonna stop ME?! I launch about a minute after the final install, get the generic "Disturbing Content" warning, get the game splash screen with "Loading..." on it, then Im plunged into the dark Abyss with only sound. Not sure if a menu was supposed to pop up immediately or not, but with a sigh of resignation I uninstalled. I now wait for Install N° 2 to finish, I hope it gets it right (and Meta needs to go the way of Steam and add the ability to verify install files, my goodness).
Install N° 2: I finally got the main menu!! Yay!! Snap turn and teleport movement off the rip? You have now assumed too much. I open my menu, I tweak my settings to give me smooth locomotion and smooth camera turning, and I give my controls a test to see if they hold water... they do, but apparently if I turn to quick with the right analog stick Im plunged back into the Abyss. No biggie, I'll just relaunch the game... it happened AGAIN when I turned my right analog stick again. I CANNOT play games that restrict me to snap turning and teleport move just to satiate the requirements to run the game. You need to issue a patch.
This game, and Dreadhalls, are the best VR Roguelites available on the Quest. It can be a little frustrating when you get a bad map and no ammo anywhere. But keep getting the blueprints, expand your options game by game. I bought this game on the first Quest and just beat it on my new Quest 3, and it was a great experience. Absolutely begging the developer to make something new, but exactly like the other 2.
My first time playing this game I entered a pitch black room, where I then heard a noise on the ceiling, and was greeted by a flying human torso molded to resemble a cuttlefish. It flew down to me, and we stared at each other at eye level for a while. Confused and not knowing how to proceed I waved at it, that's when it headbutted me and scared the living crap out of me. I shot at it dazed and confused missing a ton of shots as it threw scrap metal at me with telekinesis. Eventually I took it down however and continued my adventure. 10/10
On a more informational note. The atmosphere, enemy/sound design all that are top notch. The environment is cramped and your injured slow character solidifies that. And the progression and story are great. The only thing that grinds my gears are the fact that there are a few weapons that do it all better. Each weapon should have a purpose/strength and weakness. I won't spoil the weapons but while some weapons follow this a couple of them just suck or are OP.
I just bought and tried the game for about 15 minutes. It seems like a good game except for one very big thing. Like many games of this kind, if you play in sitting mode and an object falls to the ground, you can no longer reach it. So either you set a key to be able to bend down or you increase the interaction radius to be able to interact with the object in question. If this is not resolved, I will be forced to request a refund before the time runs out. 3 stars for now.
It was the only VR game that scared me. 10/10, peak horror game.