Corridor

Action ∙ Shooter
4.5
43 ratings 32 reviews
release date
2024
November 27
game modes
• Singleplayer
player modes
• Standing • Sitting
compatibility
• Quest 2/Pro • Quest 3/3S
storage 1.7 GB
Store Page
$6.99 ended Aug 11
$14.99

"Corridor" is a VR experience that pushes you to your limits with demanding trials and unforgiving scenarios. Designed for players who crave challenge, it offers escalating difficulty that tests precision, strategy, and focus in every moment.

Time Warp - double tap or swing against the device to slow down time Sprint - double tap or swing against the device to run faster Takedown - push enemies to knock them down Bullet Handling - load and unload bullets into magazines Upgrades - upgrade your avatar, unlock new skills, and level them up

comfort Moderate
age rating13+ Teen
websitemefis.com
developerMefis Studio
publisherMefis Studio
connectionInternet not required
app version1.3.16
languagesEnglish

Price History

Reviews 32

Marcus2 days ago

Urgh... The grind.

No brightness setting in game, a vsomewhat discombobulated way of arranging inventory, and why on earth is movement speed a grind upgrade?
Despite plenty of positive reviews, I don't feel that positive from my own experience.
The darkness in graphics update shouldn't be a thing forced upon users, but made possible through in-game settings.
Initial movement speed needs increasing to a more acceptable level, and if we can't have a brightness setting can we at least have a brighter 'headlight' so we can see the bad guy at the end of the cellar from the first corner or the guy coming out of the archway in hospital.
I'm not a fan of grinding this much.

15 days ago

Thank you for sharing your feedback on the game.
The lighting and progression systems are core to the intended experience. The darker atmosphere is designed to build tension, while the upgrades, including movement speed, are meant to provide a tangible sense of character growth and mastery over time.
We are continuously monitoring the overall game balance based on how players interact with these core mechanics. Your perspective on the initial difficulty and grind has been noted. We appreciate you taking the time to detail your experience.

Darth_Groover5 days ago

Great once you realise the intent

I initially treated this like a typical shooter where you run around blasting away, die then respawn. This made for a frustrating game with not enough cover or ammo.

When I went back to it a few hours later with the mindset of "how would you approach this if it was real", so gun raised as I edged around corners, the game clicked into place. It was far more enjoyable, intense and I soon completed a corridor. Love it.

3 days ago

Thank you so much for this fantastic review! It's awesome to hear how the game "clicked into place" for you.

You’ve perfectly described the experience I was hoping to create. That moment when you shift from a run-and-gun mindset to a more tactical, "how would you approach this if it was real" approach is exactly where the game comes alive. It's designed to be a tense, rewarding challenge, and it's incredibly gratifying for me to hear that you found that enjoyable and intense experience.

Thanks again for giving it a second look and for sharing your journey with it. Happy gaming!

qwerty7.6710727 days ago
1

Good for that price

The game is not bad but from what I saw is too basic and lacks certain things that would make it complete and more engaging. First thing, the enemies and objects are always in the same points. The enemies behave all in the same way. There is no background music if not always the same when the enemies are on alert. There are no explosive barrels, unlockable doors, safety video cameras and such stuff that would add gameplay. The sounds are good but as far as the player is concerned, it would be cool to put the sounds of servomotors (robotics) for the movement of arms joints, hands and fingers and legs (even if they are not seen) in. The graphics are not bad and the robotic arms of the player are made quite well, as well as weapons, enemies and surrounding objects but lack of destructible stuff and shadowing. In any case, a discreet gameplay and good for that price (discounted).

Update: I completed much more difficult games than this.

Update 2: I have completed the game and now I can give a fully objective judgment. By removing certain things I mentioned in the first impression and that can be personal tastes, the game has bugs that will lead you to fail over and over again. First of all I found bizarre that the enemies do not see you through the transparent glasses (specifically wanted by the developer), you don't notice your light (specifically wanted by the developer), but they see you through the walls (and this It is not want to developer but it is a programming error), the bullets strike you through solid objects (and this did not want to developer but a programming error. I also happened to me the arms of the avatar left for their business, Just in the most crucial moments, taking to failure. I found the trigger system of special abilities, which resulting too close to the spare loaders, they are to compromise your choice (you want to activate the skill but makes you lose the charger leaving it to fall on the ground, or vice versa you want to take the charger but activate the skill). Unlike the philosophy of the game (where the enemies should always be in the same points) I found enemies out of place and sometimes it seemed to me that the CPU is invented of his own. There is no history and enemies are only three types (those who remain still, those who move and those who remain still and move if they find out, all almost aesthetically equal, changing only the colors, masks and weapons supplied. For the rest the game is not bad, even if I continue to think that with the additions mentioned in the first impression the game would have been more engaging and even adjusting the aforementioned errors developer(s) it could also be allowed to lift the sale price. I recommend it with caution because the game is very much taxative about saving bullets (very counted), the enemies are many and hit the enemy in the head is not always easy. Beyond this the game is not what it seems in the trailer but it is much more "than calm and cold blood" and you will only like it if you are endowed with that Quality.

15 days ago

Thank you for your honest and detailed feedback. I genuinely appreciate you taking the time to share your thoughts on the game's design.

You've touched on some of the core pillars of the game's philosophy. It was intentionally designed to be a hardcore challenge centered on mastery and repetition. The fixed positions of enemies and items transform each corridor into a complex, high-stakes puzzle. The goal isn't to create a dynamic, unpredictable world, but rather a gauntlet that tests your precision, memory, and strategic execution, pushing you to perfect your run with every attempt. It's a game about feeling the satisfaction of flawlessly clearing a level that once felt impossible.

I completely understand that this specific type of challenge, which rewards memorization and methodical improvement over emergent gameplay, isn't for everyone. Your desire for more environmental interaction, like explosive barrels and dynamic elements, is totally valid and speaks to a different, equally enjoyable kind of shooter experience.

Your review is incredibly valuable because it helps clarify what makes the game resonate with its intended audience. Thank you again for giving it a shot and for providing such a thoughtful perspective.

Dave14 days ago

Frustrating

This is a great game,but sometimes reaching out to grab items just not work…no matter how I move my arms around cannot not grab items,,other then that this is a great game worth every penny,please try and fix this problem

12 days ago

Thank you for your feedback and positive comments on the game.
Your experience with the item grabbing is noted! Our goal is always to ensure a smooth and responsive experience for every player.
I appreciate you taking the time to share your thoughts.

Majerik15 days ago
1

ESSENTIAL! CHALLENGE SUCCESSFUL!

Corridor embodies a rigorous approach to the VR shooter.
A tight framework and enemies to be precisely eliminated, leaving no room for improvisation.
The Time Warp (temporal slowdown) and Sprint systems allow for precise rhythm management, ideal for preparing each shot.
The VR actions (picking up, loading, and reloading ammunition) are realistically recreated.
Progression via upgrades adds a relevant strategic dimension.
The increasing difficulty forces players to optimize each round and target weak points—a real workout for developing their reflexes.
The gameplay remains comfortable despite the intensity. The game is fluid and beautiful.
Corridor aims for excellence in its category, and it achieves it.
Without unnecessary modes or narrative distractions, it offers a performance-oriented journey.
A must-have for fans of demanding VR shooting.
My video review in french: https://youtu.be/w2FfeKmlRWM

15 days ago

Wow, thank you for this absolutely outstanding and insightful review!
You have masterfully captured the very essence of what Corridor aims to be. Reading your words: "performance-oriented journey" that "aims for excellence in its category" is incredibly rewarding and motivating.
Your video review is just as masterfully done, perfectly illustrating the high-skill, rhythmic gameplay.
Thank you again for your incredible support and for creating such high-quality, thoughtful content. It truly means the world.

Steelninja 7718 days ago
3

Picked it up on sale and I am hooked.

This game is addictive. And although repetitive I like mastering the different levels and making it to the end and the upgrade system is also great. I am not one for fancy words But this game is well balanced and actually very good. Glad I finally decided to give it a shot. And with the 30% off it was a bargain. I swear it was already discounted as well. Cheap and cheerful as we say in UK.
Oh and I love the headshots and seeing them go barrelling backwards from the impact. Very good.

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