"Corridor" is a VR experience that pushes you to your limits with demanding trials and unforgiving scenarios. Designed for players who crave challenge, it offers escalating difficulty that tests precision, strategy, and focus in every moment.
Time Warp - double tap or swing against the device to slow down time Sprint - double tap or swing against the device to run faster Takedown - push enemies to knock them down Bullet Handling - load and unload bullets into magazines Upgrades - upgrade your avatar, unlock new skills, and level them up
comfort | ⦾ Moderate |
age rating | 13+ Teen |
website | mefis.com |
developer | Mefis Studio |
publisher | Mefis Studio |
connection | Internet not required |
app version | 1.3.16 |
languages | English |
Definitely a hidden gem. Responsive, accurate and satisfying gunplay, innovative inventory system with two slots on each forearm, and great level design that increases in difficulty as you progress. There is a learning curve, but practice does pay off in this game.
Although this isn't a horror game, sneaking around the often dark and claustrophobic hallways can really get your heart rate up. When aggressive enemies spot you and start running at you, the fear-factor and adrenaline can really ramp up, which is awesome. In these moments, the Slow-mo ability is a life-saver, providing precious extra seconds to make sure your dwindling bullets find an enemy's skull.
The skill upgrade system works really well, and upgrading your abilities like Sprint and Slow-mo feels like a fair reward after slogging through the challenging levels and finding currency hidden throughout the environments. When you eventually max out your stats and ablilities, you do feel a lot more powerful and prepared when going back into the levels, but you're definitely not invincible. Over-confidence and complacency can be devastating, and if you're not focusing, the game's enemies can really catch you off-guard.
Corridor is somewhat held back by only having 2 guns - a pistol and an SMG. A one-handed sawn-off shotgun or maybe a single-shot pistol with a red dot sight or scope could really add some extra value to the experience. However, considering that this is (I believe) a single-developer game, the two available guns are more than precise and powerful enough to get the job done.
The mechanic for grabbing items from a distance can feel a little tricky at first and takes a bit of practice, but it does eventually become second-nature.
It's worth mentioning that the video trailer for this game is not representative of the actual gameplay, at least in my experience - you're not going to be sprinting around, spraying endless bullets and switching between guns all the time. Instead, you're far more likely to be moving tactically through corridors, peeking around corners, conserving ammo and picking your shots carefully. Accuracy matters in this game. If you keep missing your shots, you WILL run out of ammo, and at that point... you're kinda screwed. I saw one reviewer mention that there "isn't enough ammo", but this just isn't true - as long as you're shooting accurately, searching carefully for magazines and bullets, and managing your inventory effectively, there's enough ammo to survive and complete each level. When you're down to your last couple of bullets, searching around and finding a full magazine can be a massive relief! Even finding 2 or 3 bullets on a shelf can mean the difference between failure and success, which can make encounters with enemies feel high-stakes and intense.
I know there are other games that "make you feel like John Wick", but when you start getting good at Corridor, consistently hitting those headshots, reloading smoothly and staying aware of exactly how many bullets you have left, the game really finds its stride and becomes ridiculously fun.
Potential improvements:
A) It would be great if enemies would occasionally crouch, duck and sidestep to evade bullets, or sometimes find cover and lean around corners rather than always charging around them - after playing for a while the enemy behavior becomes very predictable (enemies either stay fixed on the spot and snipe at you from a distance, or they charge towards you). A few extra animations would really alleviate this and add another layer of challenge. Even having variation in enemy heights would help, as you'd have to adjust your aim for each enemy to get headshots, rather than consistently aiming at the same height when enemies run around corners towards you. Having a few taller opponents could also increase their intimidation factor.
B) Triggering the Sprint and Slow-mo abilities using buttons on the back of your in-game hands can be fiddly and awkward. Having a button activation (e.g. Y/B/left stick button/right stick button) for the Sprint and Slow-mo abilities would make them quicker and more intuitive to use when the bullets start flying.
C) New Game Plus mode, where you could replay each level with a lot more ammo available (possibly starting with 2 pistols, or 2 SMGs, for dual wielding), lots more enemies, and random enemy spawn locations each time you load into a level, rather than fixed placement of enemies. This would be an awesome reward for completing Corridor, and would hugely increase the replay value.
Having played each of the 12 levels a few times, Corridor has become a great go-to game for when I have 20 minutes to kill, and want a quick challenge or to brush-up on my reflexes and aiming. Playing Corridor has improved my pistol aim in other games, just due to Corridor's necessity to make every bullet count!
I highly recommend this game, it's obviously not made on a big budget by a huge development team, and there's so much potential in this game that could be brought out with a few tweaks and updates, but it still succeeds in providing a really solid and polished experience for fans of shooters and those seeking a challenge. Well worth the £12 price tag, but if it's on sale, definitely don't hesitate.
Original review 6/15/25
What’s with the super slow walking speed? It makes it a pain in the butt to explore the levels in any way… I’ll rate this 5 stars as soon as that’s fixed or an option is added to add sprint. It’s a shame cuz the gunplay is actually incredibly satisfying. Some of the best I’ve experienced in vr. The pistol sound/recoil is GREAT.
One minor complaint… it’s tough to pick up certain items… like when there’s 5-6 bullets laying around + a mag or 2, it’s difficult to highlight the exact item I want. Many times I’m aiming to pick a bullet up but it highlights the clip instead…
I realize there’s an upgrade for increased walking speed… Ive upgraded 3 times already and it’s still pretty dang slow. I’m hoping once that ability is maxed out it’ll be a decent speed. If so, I’ll update my rating to 5 stars.
UPDATE 6/19/25
As promised, I’ve changed this to 5 stars. The slow movement was my only big gripe. Thanks for the quick update
In this game you run 12 different corridors, that unlock in 4 different chunks. You unlock 2 abilities and a bunch of stat boost from picking up items. There are 3 enemy types, 2 aggressive types and one sharpshooter that never moves, ever. Every time you enter a corridor its exactly the same, bullets are in the same spot, and enemies start it the same spot. There are 2 weapons the entire game. You get to know your weapons really well by the end of the game. It’s really challenging but I felt the need to try and beat it. You really have to conserve ammo which means getting mostly headshots on most the levels. As some of the levels are really cool looking, even though nothing really makes sense. Why am i a robot fighting these soldiers? Not sure. Why am i fighting though these abandoned building? who knows. It was fun though.
What’s with the super slow walking speed? It makes it a pain in the butt to explore the levels in any way… I’ll rate this 5 stars as soon as that’s fixed or an option is added to add sprint. It’s a shame cuz the gunplay is actually incredibly satisfying. Some of the best I’ve experienced in vr. The pistol sound/recoil is GREAT.
One minor complaint… it’s tough to pick up certain items… like when there’s 5-6 bullets laying around + a mag or 2, it’s difficult to highlight the exact item I want. Many times I’m aiming to pick a bullet up but it highlights the clip instead…
I realize there’s an upgrade for increased walking speed… Ive upgraded 3 times already and it’s still pretty dang slow. I’m hoping once that ability is maxed out it’ll be a decent speed. If so, I’ll update my rating to 5 stars.
As someone who has beat zero caliber 1 and 2 multiple times each, I can't help but compare it some. I've barely played the 1st realm before getting kinda miffed on how little I can do. The "training" doesn't feel complete and it took me longer than I wanted to even start playing because you can't run? And the entryway is in the "vault" apparently while the sign just says "enter through the wide doors." Like I recall someone else saying, maybe storing the guns somewhere else would be better than the arms. I also ran out of ammo and yet couldn't seem to melee kill anyone? I kept punching repeatedly and he would go down and get back up (the black robot guy). I imagine you run out of bullets a lot so hand-to-hand combat will be necessary it seems like. After the guy wouldn't die and shot me to death, I just kind of got annoyed and exited the app. Am missing something I should know to improve my experience?
It’s a game with too many enemies and not enough ammo. The dev says it’s by design but bad design is what all bad games share. I’ve played enough to know them when I see them.