"Corridor" is a VR experience that pushes you to your limits with demanding trials and unforgiving scenarios. Designed for players who crave challenge, it offers escalating difficulty that tests precision, strategy, and focus in every moment.
Time Warp - double tap or swing against the device to slow down time Sprint - double tap or swing against the device to run faster Takedown - push enemies to knock them down Bullet Handling - load and unload bullets into magazines Upgrades - upgrade your avatar, unlock new skills, and level them up
comfort | ⦾ Moderate |
age rating | 13+ Teen |
website | mefis.com |
developer | Mefis Studio |
publisher | Mefis Studio |
connection | Internet not required |
app version | 1.3.16 |
languages | English |
No brightness setting in game, a vsomewhat discombobulated way of arranging inventory, and why on earth is movement speed a grind upgrade?
Despite plenty of positive reviews, I don't feel that positive from my own experience.
The darkness in graphics update shouldn't be a thing forced upon users, but made possible through in-game settings.
Initial movement speed needs increasing to a more acceptable level, and if we can't have a brightness setting can we at least have a brighter 'headlight' so we can see the bad guy at the end of the cellar from the first corner or the guy coming out of the archway in hospital.
I'm not a fan of grinding this much.
I initially treated this like a typical shooter where you run around blasting away, die then respawn. This made for a frustrating game with not enough cover or ammo.
When I went back to it a few hours later with the mindset of "how would you approach this if it was real", so gun raised as I edged around corners, the game clicked into place. It was far more enjoyable, intense and I soon completed a corridor. Love it.
The game is not bad but from what I saw is too basic and lacks certain things that would make it complete and more engaging. First thing, the enemies and objects are always in the same points. The enemies behave all in the same way. There is no background music if not always the same when the enemies are on alert. There are no explosive barrels, unlockable doors, safety video cameras and such stuff that would add gameplay. The sounds are good but as far as the player is concerned, it would be cool to put the sounds of servomotors (robotics) for the movement of arms joints, hands and fingers and legs (even if they are not seen) in. The graphics are not bad and the robotic arms of the player are made quite well, as well as weapons, enemies and surrounding objects but lack of destructible stuff and shadowing. In any case, a discreet gameplay and good for that price (discounted).
Update: I completed much more difficult games than this.
Update 2: I have completed the game and now I can give a fully objective judgment. By removing certain things I mentioned in the first impression and that can be personal tastes, the game has bugs that will lead you to fail over and over again. First of all I found bizarre that the enemies do not see you through the transparent glasses (specifically wanted by the developer), you don't notice your light (specifically wanted by the developer), but they see you through the walls (and this It is not want to developer but it is a programming error), the bullets strike you through solid objects (and this did not want to developer but a programming error. I also happened to me the arms of the avatar left for their business, Just in the most crucial moments, taking to failure. I found the trigger system of special abilities, which resulting too close to the spare loaders, they are to compromise your choice (you want to activate the skill but makes you lose the charger leaving it to fall on the ground, or vice versa you want to take the charger but activate the skill). Unlike the philosophy of the game (where the enemies should always be in the same points) I found enemies out of place and sometimes it seemed to me that the CPU is invented of his own. There is no history and enemies are only three types (those who remain still, those who move and those who remain still and move if they find out, all almost aesthetically equal, changing only the colors, masks and weapons supplied. For the rest the game is not bad, even if I continue to think that with the additions mentioned in the first impression the game would have been more engaging and even adjusting the aforementioned errors developer(s) it could also be allowed to lift the sale price. I recommend it with caution because the game is very much taxative about saving bullets (very counted), the enemies are many and hit the enemy in the head is not always easy. Beyond this the game is not what it seems in the trailer but it is much more "than calm and cold blood" and you will only like it if you are endowed with that Quality.
This is a great game,but sometimes reaching out to grab items just not work…no matter how I move my arms around cannot not grab items,,other then that this is a great game worth every penny,please try and fix this problem
Corridor embodies a rigorous approach to the VR shooter.
A tight framework and enemies to be precisely eliminated, leaving no room for improvisation.
The Time Warp (temporal slowdown) and Sprint systems allow for precise rhythm management, ideal for preparing each shot.
The VR actions (picking up, loading, and reloading ammunition) are realistically recreated.
Progression via upgrades adds a relevant strategic dimension.
The increasing difficulty forces players to optimize each round and target weak points—a real workout for developing their reflexes.
The gameplay remains comfortable despite the intensity. The game is fluid and beautiful.
Corridor aims for excellence in its category, and it achieves it.
Without unnecessary modes or narrative distractions, it offers a performance-oriented journey.
A must-have for fans of demanding VR shooting.
My video review in french: https://youtu.be/w2FfeKmlRWM
This game is addictive. And although repetitive I like mastering the different levels and making it to the end and the upgrade system is also great. I am not one for fancy words But this game is well balanced and actually very good. Glad I finally decided to give it a shot. And with the 30% off it was a bargain. I swear it was already discounted as well. Cheap and cheerful as we say in UK.
Oh and I love the headshots and seeing them go barrelling backwards from the impact. Very good.