The granddaddy of adventure blasts into the future, completely reimagined for the mind-blowing power of the Quest. Buckle up, explorers. You're about to experience history like never before!
Leading the charge is the legendary Roberta Williams, the visionary who literally invented graphic adventures, starting with Mystery House, then continuing with King's Quest and Phantasmagoria. Colossal Cave isn't just a remake. It's a love letter to the genre, crafted with the most cutting-edge tech refined into the ultimate adventure.
Colossal Cave holds a special place in gaming history, but this ain't your grandpappy's text-based adventure. Sprawling caverns feel real enough to touch, glistening with an otherworldly beauty thanks to Quest's jaw-dropping graphics. Towering stalactites dripping with virtual condensation. The soft glow of your ever-dimming lamp illuminating a narrow crevice. Pure immersion unlike anything!
This isn't some soulless reboot. Colossal Cave lovingly retains the heart of the original. Dust off your old maps – they still work! Welcome to the perfect blend of classic charm and bleeding-edge tech.
A breathtaking fusion of challenge, nostalgia, and pure, unadulterated fun awaits.
GET LAMP, Adventurers!
Mixed reality | |
comfort | ⦾ Moderate |
age rating | 10+ Everyone |
website | colossalcave3d.com |
developer | Cygnus Entertainment |
publisher | Cygnus Entertainment |
connection | Internet not required |
app version | 2.0014 |
languages | English ∙ Arabic ∙ Chinese ∙ French ∙ German ∙ Italian ∙ Japanese ∙ Korean ∙ Polish ∙ Portuguese ∙ Russian ∙ Spanish ∙ Thai |
I was really delighted to see this. As a kid, the text-only version of this game (called Microsoft Adventure) was the first and only game on the PC, much to our chagrin (the PC was at the time being marketed as a business machine). So we spent hours of our childhood playing this, and of course building a mental picture of the cave in our minds. Then as a young co-op, my coworkers and I discovered this game on the mainframe computer at work. Lol. That was a blast. To give you an idea of how classic this game is, there is someone in my neighborhood who literally has the license plate "XYZZY" (a central feature of the game). Lol. And Roberta Williams, the creator of the "King's Quest" series is such a hero. When I was a kid, one day I was playing King's Quest, my father walked in, glanced at the screen, and just said dryly: "This game was written by a *woman* wasn't it?" Yes. Yes, it was. And it was so awesome. So I was delighted to see this game. I haven't played it through, yet, but I am really enjoying it and it's really interesting to see how Williams and company imagined the cave. I can't speak to how someone who had never played the original would find this game, but someone who has a history with the original would I think really enjoy it.
This game is exactly what I was looking for. Patient, relaxing exploration, with some excitement and puzzles, but no running for your life or breaking your brain (although one of the mazes was quite a challenge!). The cave system is hugely extensive, with lots of amazing, well-designed rooms to discover. The Soft Room was an especially pleasant surprise.
I wanted to update my score to reflect the patches that were done, and the lower cost compared to when it first launched.
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This feels old, and not in a good retro way. I nearly fell for the retro vibes, but there are too many annoying things that got in the way.
This feels like it was designed by someone who has never played a VR game before. Movement is locked to the direction you start walking in, but if you turn in real life, you still continue on in your original direction unless you stop and then start walking again.
While smooth rotation via the analog stick is available, it's very slow, and you can't change the rotation speed. This is really bad from a comfort point of view. Slow rotation is an easy way to induce motion sickness - faster speeds are generally more comfortable for a lot of people.
The entire interface has been lifted from a flat screen and transplanted into VR. You literally move an icon over what you want to look at/interact with, and can't physically pick things up in your hand to examine them.
That’s what I thought! Started with the Zorkian intro. Nice difficult to watch video. Then here we go to the dungeon. The graphics are limited and moving around sucks. Abandon all hope you who enter the CC! Don’t waste your time or your money!
A good take on an old game. Quite entertaining once you get the hang of the controls.
I wondered if a text based game could be successfully repackaged for VR, but it works well. This is a fun visit to a place I've known for...decades, yikes. It sure beats the DECwriter I first played it on. :-D With my maps, getting 350 wasn't so bad and I continue to have fun exploring.