Games CoasterMania

Puzzle ∙ Sandbox ∙ Simulation
4.2
135 ratings 91 reviews
release date
2024
December 5
game modes
• Singleplayer
player modes
• Standing • Sitting • Room-scale
compatibility
• Quest Pro • Quest 3/3S
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$8.99 $14.99
BFCM25 tapclick to copy
Store Page

Build, Ride, & Share Rollercoasters in Mixed Reality!

Create and ride thrilling rollercoasters in your own space with CoasterMania! Use physics-based tools to design jaw-dropping tracks that adapt to your room, then hop in the front seat for a first-person ride like no other.

Campaign Mode

Complete over 50 puzzles across four themed worlds—Medieval, Western, Atlantis, and Sci-Fi. Solve challenges, unlock cosmetics, and master the art of coaster-building!

Sandbox Mode

Turn your room into a coaster playground! Build tracks through your space with gadgets like cannons, rocket propellers, and portals. Decorate with props, sculpt terrain, and experience your creations in VR, zipping around furniture and even your pets.

Showcase Mode

Share your coasters and ride creations from players around the world!

Bring your imagination to life—your living room is now a theme park!

Mixed reality
comfort Moderate
age rating0+ Everyone
storage2.7 GB
websitecoastermaniavr.com
developer4th Wall Breakers
publisher4th Wall Breakers
connectionInternet not required
app version1.0.19
languages
English

Price History

Reviews 91

Gamerguy2527028 days ago
24

Good but has some issues.

The main reason I bought this game was because I wanted to build roller coasters around my house in passthrough, and it definitely lived up to that hype…the first time.

MAIN PROBLEM:
When you save a rollercoaster and then open it later to continue working on it, the app has trouble remembering the position and scale of the rollercoaster. I don't know much about how vr games are developed, so I don't know how easy or hard it is to make it remember where it is, but this feature would be much needed.

But if not, there's sort of a solution to this in the game already. By holding the 2 grab buttons, you can move, rotate, and scale your roller coaster. The problem is that they make you do these three things all at once. The controls feel EXTREMELY JANKY trying to line up the rollercoaster while also trying to remember where it even was to begin with! This makes the passthrough gimmick feel half-baked, and makes the game feel like any mediocre rollercoaster builder, rather than a cool and immersive one.

BUGS:
Also the game is just super buggy. It seems like I find new bugs every time I play, because I have edited this review many times to report new ones.

In the campaign mode, sometimes when you delete all the track, the bar doesn't fill all the way up again.

Sometimes when I'm trying to build a STRAIGHT track, it will randomly make a tiny corkscrew that flips the entire thing.

Sometimes when I let go of a track, the game will think I'm still editing it, and prevents me from editing/adding to other tracks. Or interacting with any menus, essentially softlocking the game.

There should really be a limit to how much track you can place if you want to upload it to the online mode. There was this one level I downloaded that had so much track I had about 1fps and the game became unplayable.

Some levels in campaign mode have hidden collectables that are supposed to unlock something when collected, but I guess some levels don't know what they're supposed to unlock, so it just doesn't give you anything and says something like "You have unlocked {null} in the editor!" On the victory screen.

If you make a singular line of track with no connected tracks, you can connect that track to itself via making another track, which looks super weird and definitely not intended.

If a car is moving down the tracks and you pause and unpause it, sometimes it won't act the same way compared to if you didn't pause it (it could miss jumps it already made for example).

Tracks sometimes draw supports that can use a track below it as the ground and/or not be long enough to reach the ground (no matter how accurately your space is set up)

In conclusion, I LOVE the concept of this game, but the execution isnt the best.

Dylan28 days ago
1

S p e e d

My coaster fast it go nyoooooom

Katumi55 days ago
1

Amazing, but neeeeeeds undo!

What a cracking game, who doesn’t want to design and build coasters?!? Sometimes things go wrong when moving the track and you end up with an extremely ugly angle that you can’t get rid of, I’m constantly deleting sections of track so that I can draw them in more smoothly because moving them around after placement can cause some very unexpected kinks! Can we get an undo button please??

I wish people would stop giving this game a low star rating because when you ride the coaster you can’t see your room… for that to happen your meta cameras would need to follow the path of the coaster… not remain perfectly still on your head! This is such an unfair loss of so many stars!

Also, when I upload my track it defaults back to the original coaster car (also resets to only 1 car if I’ve added more) and track colours all reset.

Roar3 months ago
16

Amazing game but you need this

So off the bat, I see you guys need water rides and need to get rid of the height limit cause it’s kind of just annoying but anyways, I say you guys did an amazing job on the game. I love how you can do a sandbox and a campaign and all that stuff I say it’s pretty cool amazing job on the game so good job and please add the water rides

crawboi113 months ago
8

DEVS PLS READ GOOD ADVICE

I love this game one of my favourite games all time but I think you should make it so when you ride your own coaster you can actually see your room and when you save your coaster it remembers the position and where it was in the room

JudeBaker23 months ago
1

So Good It’s worth getting to be great

It’s so good i love it, thanks for making it.

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