Play with bubbles in mixed reality!
Merge like bubbles to form larger ones!
Can you make the Big Bubble?
**NEW** Dynamic occlusion, scene collision, and 50% more bubbles!
Mixed reality | |
comfort | ⦾ Comfortable |
age rating | 0+ Everyone |
website | thaumaworks.com |
developer | Thaumaworks |
publisher | Thaumaworks |
connection | Internet not required |
app version | 0.1.1 |
languages | English |
Got this to add some variety to my boxing mechanics by pivoting around the room and punching random bubbles at different heights. Initially did it out of boredom but glad I did!
This little game costs only 1€ and is worth trying for the novelty.
It is not a real game at the moment, but it is nice to see the bubbles around the room, the dynamic occlusion and the collisions on all the objects in the room make it technically valid.
It can certainly be fun for a child to try.
My suggestion would be to also include the possibility for the user to blow on the bubble and make it move with their breathing.
You could also consider how funny it would be if the bubble was squeezed between the two hands and it popped.
But I realize that it is also fun to see it flatten like that and not pop.
Maybe it could pop if you hold it for more than 4 or 5 seconds squeezed between the two hands? To hear a nice explosion sound? Puff! I think that would be the best, so you keep the fun of seeing it squeezed between the hands but you also have the possibility of making it explode.
Another thing you could add is another type of bubbles besides these: the fluorescent bubbles, similar but with a clearly visible fluorescence when the bubbles get close to the walls or touch the floor: both on the walls and on the objects in the room and on the floor there will be a slight halo of fluorescence limited to the diameter of the bubble or a little more. (I have already seen this beautiful light effect in another game in development, a beautiful effect!)
it's also nice to see how the bubbles now move around the room as if they're being pushed by air currents
p.s. i just had another idea right now: do you remember the slingshot with hand tracking in the game waltz of the wizard? it's really fun the idea of making the horns gesture with your hands and this is used as a slingshot, and then we could shoot bubbles and make them explode just for fun!
the minigame is nice, it also has dynamic occlusion, the reason why I give it two stars is that I find it absurd that such a small game and in single player requires a mandatory open internet connection to monitor what the players do.
making the players themselves depend on the server.
when then all the game resources are already installed on the visor.
this means that if there are problems with the connection you cannot play, and not everyone in the world has a stable wifi connection, many use the mobile hotspot that in some areas does not even work.
And this tendency to make single player games mandatory online is something that I openly oppose and disapprove of
for the rest I'm not saying that the game is bad but this characteristic of it makes me lower the rating a lot
sorry but this game doesn't even have dynamic occlusion, it should be a standard for mr games by now, especially a simple game like this should have all the resources needed to be able to manage it in perfect tranquility without any performance drops.
and instead it doesn't have any dynamic occlusion, the bubbles will be displayed through the objects, and the bubbles will always be displayed above your arms whether they are in front of them or behind them.
(maybe only static occlusion will be supported (but I haven't tried it in a scanned room yet) if a game works with dynamic occlusion you don't even need to activate the meta scanned room)
here only the hands will be occluded, but simply because there is a transparent hands model applied to the real hands, but there is no real dynamic occlusion that I would have expected in this game.
disappointed by the experience, which is absolutely nothing special neither from the point of view of the gameplay absolutely simple and without all the other things that could be implemented in a bubble game, both from the point of view of the connection and from the technical point of view. one star!
when it improves I will be happy to increase the vote.
apart from these details one thing you could add is the possibility of popping the bubbles, or activating the microphone and with the user's breath make the bubbles fly away, but the ideas can be many just fantasize for a moment on'
I'm adding a star just for encouragement but for me it's worth two stars.