25 years ago your father climbed the mountain and never came back. Now he’s calling for you.
Broken Spectre is a cosmic horror narrative game developed in collaboration with one of the makers of The Blair Witch Project. A cryptic message left by your father takes Casey back to the abandoned trails of Coldblood Mountain, a remote wilderness that has haunted her family for generations. A terrifying power stalks the mountain, watching Casey’s every move. Can Casey find her father using the clues he left behind? Or will something else find her first?
Horror You Can Touch Broken Spectre takes advantage of the Quest immersive hand-tracking controls, bringing unparalleled realism to the game’s gruesome body horror elements.
Unique Cosmic Horror Narrative Produced by one of the creators of The Blair Witch Project – a landmark of the found-footage horror genre - Broken Spectre is an original cosmic horror experience inspired by the works of John Carpenter and H.P. Lovecraft.
Distinctive Art Style Experience the horrors of Coldblood Mountain with a unique, macabre visual style that brings the remote wilderness to life in all its unearthly glory.
comfort | ⦾ Comfortable |
age rating | 17+ Mature |
website | brokenspectre.com |
developer | Games by Stitch |
publisher | Games by Stitch |
connection | Internet not required |
app version | 1.0.0.7 |
languages | English ∙ Chinese ∙ French ∙ German ∙ Korean ∙ Spanish ∙ Swiss German |
I love a deep story. I wasn't sure how I was going to like the way they set up the controls for movement but it wasn't as bad as I thought. I never felt lost and the story sucked me in. It got better and better and the grand finale didn't disappoint. I definitely recommend to cosmic and body horror fans.
this was a ride! i barely write reviews but i highly recommend this game of you’re into story more than gameplay. there are some issues with using the tools though. the turn mechanic can get confusing or tiring too.
I enjoyed the experience a great deal. I do wish there were more gaming elements in it. Easily would pay double the price for that! It seems kind of a waste to have such a cool story concept wrapped up in 2 hours. I’ve played longer games with far less story to drive things. But yes, recommended. (Bumping to 5 stars cuz my 4star rating decreased rating from 4.8 to 4.7 and I don’t want that)
An eery premise…a father goes missing on a mountain 20 years ago but the daughter suddenly gets a voicemail from him. He needs her help on the mountain…
Things spiral from there through a haunting narrative. The mechanics of using the hand motion controls work well and the story takes some surprising turns. Took me a couple hours to finish story whichi thought was a great length. Great music to that really makes things even more unsettling. Definitely recommend it!
Played about an hour of the game. It’s an excellent project. The story had my attention and the voice work was blockbuster level
I didn’t give 5 stars because I have not finished the game and also because some of the game mechanics were not as intuitive
But overall it’s an excellent project which I would highly recommend
This experience represents the future of VR storytelling. I absolutely loved being immersed in a filmic narrative, where I felt like an active participant rather than just a spectator. The puzzles were engaging but never too challenging, allowing me to progress through the story in two comfortable play sessions (around an hour or less each). The horror was perfectly balanced—not overwhelming or too scary, but filled with visceral moments of wilderness that showcased the natural brutality of blood and gore from injured animals and death, complemented by supernatural elements that heightened the tension. There were just enough tense moments to evoke deep emotions while still allowing me to move at my own pace. The hand tracking was impressively done and easy to pick up—the best I've encountered in a VR story. Every detail served the narrative beautifully, with no gimmicks—just pure, effective storytelling. The narrative arc was well crafted, and the use of fantastical and supernatural elements was ideally suited to the medium. Incredible work—I can’t wait to see what this studio creates next!