Badminton Battle isn’t just a game—it’s an immersive shuttlecock showdown powered by cutting-edge VR and MR tech.
Three Modes:
VR: Dive into a digital court with a headset.
MR: Turn your living room into a pro arena.
Portal: Blend reality and virtual, for hyper-realistic rallies.
Gameplay Options:
Singleplayer: Face AI from novice to pro, climb rankings.
Multiplayer: Play 1v1 or doubles globally, with seamless cross-reality matches.
Training: Customize an automated feeder to refine your skills, beginner or pro.
With realistic physics, responsive controls, and stunning visuals, Badminton Battle redefines digital sports. Ready to serve?
comfort | ⦾ Moderate |
age rating | 0+ Everyone |
website | chunjunliang.github.io |
developer | Liangzi studio |
publisher | Chunjun Liang |
connection | Internet not required |
app version | 6.9 |
languages | English ∙ Chinese ∙ Korean ∙ Spanish |
This is a good game and feels quite similar to the real thing. The movement of the shuttlecock is very accurate and the longer overhead shots are very responsive. The main area for improvement would be the short shorts and the net play. Drop shots in real badminton require almost no swing, but this isn't quite replicated accurately. Hopefully the team can continue to work on this as the game has a lot of potential. It does require a lot of room to get the most out of it but this is to be expected.
I've played real badminton for 20 years. This game requiers a lot of improvements. It's nice to play, but it's still a toy, but nothing wrong if it's an only toy. There are some more serious problem though.I have many problems to play smash and cross drop shots. A lot of shuttlerocks fly too far even though I didn't mention to play so strong. I also think shuttlerocks fly faster than in real world. However I hope next updates will improve some physics issues. This game has a big pottential and it's worth to improve.
Physics top, Music top and the AI seems to learn from the player, even in easy mode the games are longer with more balls-exchanges, great! Only Advise: The graphics of the environment should be better to have a more immersive feeling! Go ahead, worth every cent!
Best Badminton VR Game So Far, but Some Areas Need Improvement
I’ve been playing badminton since I was nine years old, so this review comes from the perspective of a real-life intermediate/advanced player. If you’ve never played badminton before, your experience might differ.
I mainly use this game for "shadow badminton" training at home when I can't access a real court.
Game Modes
The game has two main modes:
1. Match Mode – Play a standard match, either against an AI or online against other players.
2. Training Mode – This mode is quite useful because you can place a "ball machine" on the other side of the court. You can set its position and adjust where the shuttle lands on your side. You can also create sequences, mimicking real-life training drills.
However, adjusting the machine and shot placements could be more user-friendly.
UI Feedback
The UI could use some improvements:
1. Opening the menu does not pause the game.
2. There is no clear way to exit an online match if the opponent disconnects. I have to restart the game to continue playing.
3. Sometimes, button presses don’t register immediately, requiring multiple attempts.
Gameplay Experience
The gameplay feels very good, especially the shuttle’s trajectory. However, since a real racket isn't being used, certain shots can feel inconsistent. I’ve tried adjusting my grip on the controller to compensate for forehand and backhand shots.
Here are a few areas that could be improved:
1. Overhead backhand shots are difficult to execute – The racket often misses the shuttle, possibly due to movement tracking.
2. Drives don’t seem to work properly – My attempts usually result in weak shots or the shuttle going into the net.
3. Smash mechanics feel inconsistent – I haven’t been able to perform smashes consistently. Many attempts result in clears that go out of bounds.
4. Net shots require too much force – They feel harder to control compared to real badminton.
5. AI sometimes returns serves incorrectly – The AI returns serves to the wrong side when it should let the shuttle drop. I’m not sure if this happens in online matches as well.
6. Illegal serves are possible – The game allows throwing the shuttle up and serving from above, similar to tennis, which isn’t allowed in badminton.
7. AI movement could be improved – At times, the AI avatar moves in ways that don’t seem natural, making certain shots appear difficult to predict.
Final Thoughts
This is the best badminton VR game I’ve played so far, but refining the UI and improving shot mechanics would make it even better. If these areas are addressed, it could provide an even more realistic and enjoyable experience.
I play this a lot! I have played online against a real opponent and enjoyed the experience but mostly play against the disembodied avatar. My only complaint is that the racket changes length or moves on its own at the most inconvenient times. For an enhancement, even in intermediate mode, service rules should apply. Also as long as the shuttle doesn’t hit the ground, it can be hit repeatedly to get it over the net
Overall the game is okay. The physics in general are quite good, although for delicate shots like net shots and drop shots it’s not very good at all. If you try to play a net shot the shuttle just dies, you end up having to hit it quite hard which is not at all like a real shuttle. Besides that the UI is also a bit janky but overall okay