Lose yourself in a world where the ordinary becomes extraordinary. The eerie, sound design and haunting visuals combine to create a sense of dread and isolation. The backrooms are not just a physical maze but a psychological one.
Solve five short puzzles in five levels of the backrooms all while evading the relentless pursuit of lurking entities!
Prepare yourself for an unforgettable journey into the unknown. Can you find your way out, or will you be consumed by the darkness? The only way to know is to step inside and face the horrors that await.
comfort | ⦾ Moderate |
age rating | 13+ Teen |
website | molancegames.com |
developer | Molance Games |
publisher | Molance Games |
connection | Internet not required |
app version | 1.0 |
languages | English |
I got this game because I am a huge backrooms fan, and wanted to check out the multiple backrooms games on the meta quest store. I picked this up for $2.99 instead of the usual price of $4.99. This game is not even worth the 3 dollars let alone five. "Backrooms" has an promising atmosphere for it's graphics and I like how it presents itself. But the game falls short from it's gameplay and comfort options. Levels are poorly designed and super short, the only one I sorta liked was Level 4 - Poolrooms only because it took me more time to beat the level from it's others. Puzzles are super easy to solve. Overall, the game lacks immersive properties that other VR Games in different genres have, like footstep noises, VR Full Body and etc. Game also has bugs that disorient the player sometimes. I managed to complete the game in under 10 minutes which is honestly unacceptable. The game feels like a free demo but it's not even free. Don't pick this game up even for it's low price.
The atmosphere is well done and the visuals are decent—better than any other native VR Backrooms game so far. However, that’s more due to a lack of competition than truly high-quality graphics.
The gameplay is very simple: find a code, key, or complete a small task, then reach the exit. Unfortunately, even that basic loop is bogged down by technical and design issues:
• Movement causes motion sickness and lacks comfort options.
• Some door handles have no interactivity.
• Entity AI is frustrating—once it spots you, it camps, making it nearly impossible to get past. Later levels are more forgiving due to space.
• Physically crouching doesn’t work, which breaks immersion.
• The camera spins at the start of the first level, which is very disorienting.
• Death is poorly handled—there’s no visual effect, and I can keep walking for a few seconds after dying.
• You must manually open the menu and reselect the level after death, which interrupts the flow.
• Grabbing doesn’t exist—keys are picked up by touching them with your body, and doors are unlocked the same way. It feels lazy for VR.
• Ladders are not climbable, which limits exploration.
• Levels are very short, making the game feel like a demo.
• Water rendering is broken in the right eye.
• You can noclip through walls, but it doesn’t feel intentional. You can see the empty space outside the rooms, revealing the lack of solid materials between them.
In its current state, the game feels more like a rough prototype. There’s potential here—especially in the atmosphere—but it needs major work in mechanics, polish, and level design to be worth recommending.
Just I think they should add like the suit to the game and not just the hands and like add a bit like gloves and then also add a bundle where you could get like all of what’s called of the levels
Eh
Game is super fun but a little to easy
Plz add new monsters and new levels
Boy who said he was the first person your not your the first person to make a review stupid anyways this game is a lot of fun but I think level 1 is kinda rigged