Step into Arcane Horizon, an immersive Open World Action RPG and explore a world teeming with adventure and magic.
In this beautifully crafted realm, you’ll journey through sprawling landscape, a World with its own mysteries and challenges.
Open World
Roll for powerful characters to join your team, level up, and build your comp to take on increasingly formidable foes. Complete quests that shape your path and uncover secrets that reveal the true depth of this captivating World.
Arcania
With stunning visuals and intuitive controls, Arcane Horizon offers an unparalleled RPG experience, where the freedom to explore and forge your legend awaits.
comfort | ⦾ Moderate |
age rating | 0+ Everyone |
website | linktr.ee |
developer | M1ndc0re |
publisher | Banana |
connection | Internet not required |
app version | 1.2.1 |
languages | English |
Early access
Beta
Version 1.1.4
Open World
Game creates 3 maps
Not in real time
Blank map
Treasureboxes
10 - 12 groups of 5 enemies
Shader ready
Coloring ok
Enemies runs good, 3D comes fine
CGI looks good
Sharpness ok
Details comes slow
Meta connection slow
Map build comes slow just in point of view from my head
Story not in progress
Loot enough for lvl up
Minigames runs good
2 towergames
Not possible to come back on map after finishing each minigame
Restart necessary
After lvl 16 and begin lvl 17 - blackscreen after lobby and point of start teleport to Arcane
Controlunit vibrate at blackhole
The game is okay...
I feel like it just needs to commit to the open world. Instead of having a little void you start at, put those wish upgrade crystals in the open world and just start us in the open world. The tower of hope and tower of faith should be actual places we can walk to in the open world.
Also just needs more attention to detail. Kinda weird that we can just walk through water and the walking sound doesn't change to swimming. And I'm willing to bet that if the grass was spread out so that it spawns a little further it would improve the immersion.
While combat itself is okay, the particular character "Spiny" has room for improvement. I'd personally rather the damage be less and be able to swing more frequently than once every seven seconds. It would also be nice if that melee attack had some degree of physics based input (even if it was just a little Wii waggle style trigger).
Needs more enemy types, also needs to have landmarks we can visit. Some villages, and some story and plot progression just so we can feel a motivation to play.
...the core of a decent game is there. I actually give this game lots of credit for being the only open world RPG I've found on the standalone Quest store... but it has much room to improve.
Graphics are pretty good and gameplay is simple and fun. I think it's one of those games that I actually keep the music on and listen to it while playing,it's very calming and the nighttime is great just to lay in bed and look at the sky and listen to the music for relaxing meditation.
Game seems promising and can't wait to see what they do with this game. Waiting for multi-player and what other things they add to the game.
Fun to do daily towers and some quests.
I wish it had more to do, I didn't get a mount yet but even with skills for speed and dash, moving around the world is a bit slow and aimless. Let me flap my arms to fly/hover or swing them to run faster.
I'm really enjoying this game so far, it was so easy to jump in and start enjoying the game.
I feel like the approach to the controls is really novel and makes complete sense after about 2 minutes of play.
I'm really excited to see where this game goes in future updates, I'm having a great time exploring this beautiful world.
I was weary of purchasing this game (especially at $25), as it just seemed like a hugely empty experience, like a title that shouldn't have been released for another few months.
But since it was such a big price reduction in the sale, I decided to take a chance on it.
Needless to say, my original thoughts on it have seemed very on point so far.
You're just dropped into a big empty world (one with the grass constantly growing around you due to a very limited in-game draw distance, though I get hardware and budget limitations) with monsters to fight in fairly basic and slow (if not tedious combat, chests to open with little satisfaction, and agreat deal of small glowing items to pick up that you have no idea what it is, why you even WANT to pick them up, or anything at all.
The "busy" quests are nothing great, little more than "collect this many of *item" tasks, which are nothing bad. Just not exciting, especially without any known reward or motivation at all.
I'm also not a fan of complete lack of direction, so it just feels like aimless wandering in a world where everything looks the same and no map (from what little I've played, of course).
The character system serms fine, no different than basic weapon/ spell switches. So it works even if the combat seems little more than circling enemies whilst holding down the attack trigger for minutes on end.
The music and general vibe is enchanting though, even if I can't say that amounts to very much in the end. As there is just nothing that motivates me to want to play the game as it is right now.
But though I'd be massivly upset if I had paid full price for this, I will keep hope that the developers keep working on the game as promised and that it ends up a great content rich RPG experience that it shows promise to be.
So I'll go no lower than 3-Stars for now, as thecwork done so far is good groundwork.
For RPG fans and those who'd rnjoy just getting lost in a big, colorful, enchanting world- I definitely recommend this even as is now!