Dive into Apex Construct, the original VR action-adventure classic. Discover intense archery combat and a gripping story in an award-winning single-player campaign.
Awaken in a stunning post-apocalyptic world. Grab your bow and uncover the mystery behind two warring AI entities. Battle against powerful mechanical enemies, and explore the rustic remains of a civilization lost to time. Upgrade your gear, hunt for collectibles, and prepare to ask yourself: who can you trust?
| Cross-buy PC VR | |
| comfort | ⦾ Comfortable |
| age rating | 10+ Everyone |
| storage | 1.4 GB |
| website | fasttravelgames.com |
| developer | Fast Travel Games |
| publisher | Fast Travel Games |
| connection | Internet not required |
| app version | 64.0 |
| languages |
English ∙ French ∙ German ∙ Japanese ∙ Korean ∙ Spanish
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I quite enjoyed it at start, but found way too many bugs. I don't mind revisiting the same place multiple times (like others do) as long as the story goes along with it, which is the case here. There are many many spots where you can leave the playable area (which gives room for some noclip discoveries) - if you do like some exploration like this, then prepare to abandon the level as sometimes you won't be able to find your way back. What the most annoying to me was that putting down the headset (Quest 3) a few times to take some breaks will eventually lead to software hang, which cannot be solved by quitting and restarting. You need to reboot the headset as the task remains in the background as a zombie. Is there a task manager for Q3? Losing gameplay like this annoys me like not many things. Also there are bugs like unable to walk stairs, getting stuck in walls / opened doors/cabinets. The inventory is working on a trial-and-error basis. Many times i tried to grab something in it, but instead the game teleported the board of note in my hand from the floor. One time i gave up on finding a code and checking it on a walkthrough video just to find out that the cabinet holding the note with the code is not there in my game. It was there upon some next visit later on. I can enjoy this game, when it works, but i cannot give it 5 stars while these bugs are there.
I really enjoyed this game, great game mechanics even for an older vr game, which honestly doesn’t matter.
The story is also fun, and I liked its pacing.
Great work!
This game might have done enough to impress on release in 2019, but underwhelms now. Sure it has a full narrative campaign, combat, physics interactions, etc. but it doesn't execute on any of them particularly well. Levels are extremely limited in size and most of the gameplay involves traipsing room to room hunting notepads of 4 digit codes so you can unlock a locked door to progress, with some mediocre bow combat thrown in between. And despite the small level size, you will revisit each location 2-3 times during the story, forcing you to investigate the exact same rooms for new codes each time. The game does feature BHaptics vest support, which is cool and the reason I picked it up, but even this underwhelms as the effects are used so sparingly my vest timed out for inactivity. Unfortunately, not every older game can be a timeless classic that warrants revisiting. There are simply more exciting options out there nowadays.
How can you release a game that doesn't have a proper ending? 1 star until you complete the game.
UPDATE: Judging from the generic answers from the developers about this matter, it seems like they have no actual interest in completing the game.
The environment is big but only sparsely interesting. It's full of grabbable objects that doesn't do anything. The "father" figure sounds like he needs to clear his throat. Technically the graphics look good (for its time), but it seems to get boring fast.
This game is ok, but it's really unintuitive and demands codes and answers to puzzles that don't even exist. In the level called "Another Toy", there is a code required to open a door to get an overcharger. The code is nowhere to be found in the rest of the level. I had to reference a walkthrough to get the code and proceed, which I hate doing.
Totally unacceptable in a puzzle game.