Shapelab Lite '25 is the latest annual release in the Shapelab Lite series which brings the essential features of the acclaimed Shapelab PCVR app to standalone VR at a more accessible price, carefully adapted for devices with lower processing power. All versions receiving updates until the end of their release year. As part of this cycle, Shapelab 2025 will continue to be improved with updates throughout 2025 before the next version arrives in 2026.
Designed for immersive 3D sculpting, Shapelab offers an intuitive interface to freely shape ideas in 3D space with enhanced control. From basic forms to complex designs, Shapelab enables you to create detailed props, characters, and digital concepts for applications, games, and virtual worlds. VR sculpting creates a unique level of engagement, offering faster workflows and greater precision.
Built on a polygon mesh foundation, Shapelab Lite also includes dynamic topology, enabling on-the-fly adjustments of detail by tessellating or decimating polygons, adding flexibility where detail is needed. On standalone devices, users may notice performance limitations, with framerate drops around 1.5 million polygons. To maintain performance, reduce polygon counts with low-resolution brushes or decimate the model using the Mesh Density tab.
Mixed reality | |
comfort | ⦾ Comfortable |
age rating | 0+ Everyone |
website | shapelabvr.com |
developer | Leopoly |
publisher | Leopoly Kft |
connection | Internet not required |
app version | 2025 v3.1 |
languages | English |
It's much like Blender rather than ZBrush imo. It's okay, but not enough.
The MR function is very good, the PBR process is very good, and the sculpture function is very good.
But cannot import textures?Transform low precision models in the game into high-precision models, It would be quite convenient to modify along the texture.I don't understand. If there are UV issues during the editing process, can baking the texture to a fixed point during import solve this problem?
Moreover, voxels cannot be continuously added. When I want to create a shape from scratch, I need to repeatedly press the trigger for each cube or sphere.Can you imagine that you need to pull the trigger dozens or even hundreds of times just to create a sketch?This is too foolish.
Thirdly, it does not support importing new voxels. When I want to create details in bulk, like dragon scales or bird feathers? I can only copy the same part countless times and then move it repeatedly. This is not good.
In short, this is a feature that I urgently need, and I still recommend this software to you. I am not stingy with praising its advantages, but I want it to be better.
❤️FIRST.... PLEASE make it multiplayer!!
SECOND.... It reminds me of blender.
This is bloody amazing. The amount of creations I have made here is just brilliant.
...but please make it multiplayer, because me and friends want to join each other and create with one another. ❤️
I struggle with manipulation of models on a desktop, it’s just not intuitive enough. Shapelab changes that, and whilst it does need work, the ability to easily drag the model , scale it, manipulate and modify it as though it’s a piece of clay in my hands is invaluable and well worth it. Some tools don’t appear to do much at all, or perhaps are too similar in their actions to others, but that can just be as I’m new to it and need more time in the app.
I had no idea that it would work on my quest 2 too. Im happy now! Its not the full version but still great! I didnt want always to connect to my pc to sculpt so this lite version made it easier now to do it anywhere i want without cables. Freedom! When i want more features and details i will transfer my models to full pcvr version of the app.
Recently, my powerful laptop burned out. I had been using ShapeLab Pro on it paired with VR Quest 3. Now that it's gone, I discovered that I can use ShapeLab Lite and still enjoy sculpting without needing a powerful laptop. Thanks for this release! The only thing I really miss is a Dynamesh/Remesh feature—would that be possible in ShapeLab Lite? For example, when pulling out tentacles that intersect, I'd love if they automatically merged into one shape, or at least to have a brush that smooths out and merges intersections, similar to how adding cubes, spheres, and other objects automatically merges intersections.