Take a trip into orbit and experience life on board the International Space Station! In this Emmy-nominated simulation, learn how to move and work in zero-gravity using your controllers. Dock a space capsule, take a spacewalk, and let real NASA astronauts guide you on the ISS through informative videos and images.
Gamepad not supported.
| Mixed reality | |
| comfort | ⦾ Moderate |
| age rating | 0+ Everyone |
| storage | 1.5 GB |
| website | magnopus.com |
| developer | Magnopus |
| publisher | Magnopus |
| connection | Internet not required |
| app version | 2.0.0 |
| languages |
English
|
But it's not. Maybe it's the reason they aren't charging you to do a nothing
It's really good. However, I would like to see the star field on the space walk be a lot more detailed. I know that developers have the option to do things in higher resolution but most don't do it because they're afraid of battery drainage. However, for those of us that have extra battery packs it would at least be nice to have an option to choose to have it in higher resolution because I would love to be able to see the stars in detail. They did a good job on the earth, but the stars are a little blurry.
I absolutely love this game, but I wish there were more things to do like researching things and etc.
I got into Mission ISS due to a show called Lost in Space and it was very similar other than u can't fly and go to other planets and fight robots, I give this game a 10/10 In my book
I hope in the near future the game creators decide to make a add on or a new mission or a new game but the same genre
This game is really fun to play and relaxing for me and I just play it when I’m bored but I wish the graphics were better and there was a story mode or something keep up the good work!
This game allowed me to teach my students about VR and space. The graphics, design and moods are everything. I really love it!
It looks good. It's the only game where my thumbsticks go dead. I can grab rails and pull myself around, but that's about all. I thought it was just me but apparently not so. Can we get a patch to address this issue.