(Hi)story of a Painting is an animated 6dof VR series aimed at engaging young audiences with art by creating intimate, gripping and relatable experiences focused on the human stories behind some of the world’s greatest art and artists.
Narrated by contemporary creative influencers, each episode uncovers themes from the artist’s context that resonate with contemporary life.
This episode, “The Light in the Shadow”, explores the extraordinary story of one of today’s most celebrated Baroque artists: Artemisia Gentileschi. We follow her extraordinary journey as she navigates a time and world where women have virtually no rights and are essentially men’s property, and becomes one of Europe’s most celebrated and in-demand painters of her time.
Artemisia painted herself into posterity, she was a feminist at her core and this story is about how Artemisia rose up against the odds and impressed the whole of Europe with her talent within her own lifetime, and continues to capture our imaginat
comfort | ⦾ Not rated |
age rating | 13+ Teen |
website | historyofapainting.com |
developer | MonkeyFrame |
publisher | HOAP |
connection | Internet not required |
app version | 2.1 |
languages | English ∙ French ∙ Greek ∙ Hungarian ∙ Italian ∙ Portuguese ∙ Spanish ∙ Turkish |
This second episode illustrates the life and works of Artemisia Gentileschi and her 1617 painting "Self Portrait as Saint Catherine of Alexandria". The script's narrative is engaging and does a great job of describing the struggles in her life and how they shaped the subjects of her paintings. In the first episode we missed parts of some scenes, as it wasn't clear where to look, but this time a bird flutters between the scenes, tweeting at you and ruffling feathers to grab your attention.
It's clear that a lot of work has gone into the History Of A Painting series so far, and it's also pleasing to see the progression of quality that's already occurred in the two episodes currently available. We do fail to see however what virtual reality has to offer here. Surely these same stories could have been shown just as successfully as flatscreen presentations? And if the goal is to engage young adults, then it must be easier to do it on a large flat screen or projection in a classroom than it is on a one-by-one basis through the lenses of a virtual reality headset. Also, afterwards we sought out further understanding of these subjects with the Great Art Explained channel on YouTube, and found that we learned much more in around the same amount of time.
✅ Good scripts suitable for young teens.
❌ Unremarkable graphical presentation.
❌ Virtual reality doesn't seem necessary for these stories.
The Narrator/Narration was really good. I've never seen so much synergy between artists and builders. I could see the wisdom in the trade-offs and decisions in making this
First, thank you developers of this art history VR experience, I enjoyed it.
More please. It is an interesting presentation to watch. The painting are beautiful and story is well illustrated. Thank you
Lovely VR experience about an important character of the European art world. The narration is entertaining and the episode makes the most of the VR space to engage the viewer.