With a focused mind and a strong body, embark on the challenge to become the greatest Kung Fu master of all time! Join Crazy Kung Fu to start your training, improve your reflexes, get fit, and become the ultimate Kung Fu force!
Compete with other players worldwide!
See how well you performed after each level, with statistics on your range and accuracy, as well as your punch, dodge, and block counts. Target your weaknesses to push towards victory!
Unlock new locations, bracers, achievements, and challenges.
Embark across 72 levels and 4 game modes, with high-level challenges and gameplay modifiers.
Train in 6 stunning environments, including your own dojo and a tranquil bamboo forest, each with their own original and immersive soundtracks!
Challenge your friends and watch yourself climb up the live leaderboards as you play.
Cross-buy PC VR | |
comfort | ⦾ Comfortable |
age rating | 0+ Everyone |
website | fieldof.vision |
developer | Field Of Vision |
publisher | Field Of Vision |
connection | Internet not required |
app version | 1.3.1 |
languages | English ∙ Chinese ∙ French ∙ German ∙ Italian ∙ Japanese ∙ Korean ∙ Polish ∙ South Azerbaijani ∙ Spanish |
This is a fun workout game to develop a basic understanding of Kung Fu and martial arts footwork and reflexes. It would be amazing if there was a horse stance training feature
I've seen other practioners complaining and well I can see why got to around level 9 and the detection for timing and range will just complete break even the detection in general will break punches read as blocks or misses even when hit perfectly punches expect you to punch when something has gotten way to close and you only have your arm about a quarter of the way out and the block timing just feels very inconsistent sometimes you have to block very far out (bad structure and too open in the real world) or you have to block super close for no reason take out the fixed distance and timing thing the fit more in line with real life and it wouldn't be a bad training game but in its current state it is very meh I was expecting more as well like the wing chun wooden dummys and all that fun stuff
You only just punch or block and dodge in this game i punch a pad and it marks it at a block i block and it marks as a punch, and the annoying person at the back say terrible job when i do the right thing and the character is a picture the physics of the game is bad and this game is low quality not good for fifteen bucks.
I give you a good review I never received the bracers for g
ive you a 5 star now I changed 1 one star. Don't lie to your costumer. A soon I have the bracer you going to get the 5 star again.
If I don't lose all my hearts, I should be able to advance levels, I made it to expert section, level six I think, but it is just not fun replaying a level over and over with the annoying character in the background I can't turn off. The score is way too reliant on the multiplier. The detection for blocking is atrocious, it feels like it is a centimeter size zone to not get an error. The fov for workout is way too small, in the little previews the fov is much bigger. The fight mode is bad, it gets too close. All in all, if I hit the pad or block the stick, it should count a hit/block and the character in the back should NOT yell at me for "messing up", because I didn't. There is a reason the majority of games with score have perfect,great,okay,bad,and miss for hits(or some combination). This one is basically perfect or miss, not fun, frustrating.
Loving this game for workout and reflex training
Constructive criticisms
I would like more feedback on what is wrong with accuracy in training and workout mode... is quite frustrating when hits aren't registering and you don't know why
Some more details on how it is scored, some of the high scores seem very high, not sure how they get that high... other than punching very hard? :)
Thanks for a great game